📄 netobject_server_generic.h
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/* $Id: netobject_server_generic.h,v 1.9 2003/10/14 15:52:13 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef header_netobject_server_generic
#define header_netobject_server_generic
#if _MSC_VER > 1000
#pragma once
#endif
#include "API/signals.h"
#include <map>
class CL_NetComputer;
class CL_NetPacket;
class CL_NetGroup;
class CL_NetObject_Controller_Generic;
class CL_NetObject_Server_Generic
{
//! Construction:
public:
CL_NetObject_Server_Generic(CL_NetObject_Controller_Generic *controller);
~CL_NetObject_Server_Generic();
//! Attributes:
public:
int obj_id;
CL_NetObject_Controller_Generic *controller;
std::map< int, CL_Signal_v2<CL_NetComputer &, CL_NetPacket &> > sig_received_message;
//! Operations:
public:
void receive(int msg_type, CL_NetComputer &from, CL_NetPacket &packet);
void send(CL_NetGroup &group, int msg_type, const CL_NetPacket &message);
void send(CL_NetComputer &computer, int msg_type, const CL_NetPacket &message);
int add_ref() { return ++ref_count; }
int release_ref()
{
ref_count--;
if (ref_count == 0) { delete this; return 0; }
return ref_count;
}
//! Implementation:
private:
int ref_count;
};
#endif
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