📄 netobject_server_generic.cpp
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/* $Id: netobject_server_generic.cpp,v 1.6 2003/08/14 23:01:33 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "netobject_server_generic.h"
#include "netobject_controller_generic.h"
#include "API/Network/NetSession/netpacket.h"
#include "API/Network/NetSession/netgroup.h"
/////////////////////////////////////////////////////////////////////////////
// CL_NetObject_Server_Generic construction:
CL_NetObject_Server_Generic::CL_NetObject_Server_Generic(
CL_NetObject_Controller_Generic *controller)
: obj_id(controller->obj_id_counter++), controller(controller), ref_count(0)
{
controller->server_objects[obj_id] = this;
}
CL_NetObject_Server_Generic::~CL_NetObject_Server_Generic()
{
controller->server_objects.erase(controller->server_objects.find(obj_id));
}
/////////////////////////////////////////////////////////////////////////////
// CL_NetObject_Server_Generic attributes:
/////////////////////////////////////////////////////////////////////////////
// CL_NetObject_Server_Generic operations:
void CL_NetObject_Server_Generic::receive(int msg_type, CL_NetComputer &from, CL_NetPacket &packet)
{
std::map< int, CL_Signal_v2<CL_NetComputer &, CL_NetPacket &> >::iterator it;
it = sig_received_message.find(msg_type);
if (it != sig_received_message.end())
{
it->second(from, packet);
}
else
{
// No message handler found.
// Inform application somehow?
}
}
void CL_NetObject_Server_Generic::send(CL_NetGroup &group, int msg_type, const CL_NetPacket &message)
{
CL_NetPacket netpacket;
netpacket.output.write_bool8(false);
netpacket.output.write_int32(obj_id);
netpacket.output.write_int32(msg_type);
netpacket.output.write(message.get_data(), message.get_size());
group.send(controller->channel, netpacket);
}
void CL_NetObject_Server_Generic::send(CL_NetComputer &computer, int msg_type, const CL_NetPacket &message)
{
CL_NetPacket netpacket;
netpacket.output.write_bool8(false);
netpacket.output.write_int32(obj_id);
netpacket.output.write_int32(msg_type);
netpacket.output.write(message.get_data(), message.get_size());
computer.send(controller->channel, netpacket);
}
/////////////////////////////////////////////////////////////////////////////
// CL_NetObject_Server_Generic implementation:
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