📄 browse_master_generic.h
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/* $Id: browse_master_generic.h,v 1.9 2003/10/14 15:52:13 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
#ifndef header_browse_master_generic
#define header_browse_master_generic
#if _MSC_VER > 1000
#pragma once
#endif
#include "API/Network/Socket/socket.h"
#include "API/Network/Socket/ip_address.h"
#include "API/Core/System/thread.h"
#include "API/Core/System/event_trigger.h"
#include "API/Core/System/mutex.h"
#include <string>
#include <map>
class CL_BrowseMaster_Generic;
class CL_ServerDatabase;
class CL_BrowseConnection : public CL_Runnable
{
public:
CL_BrowseConnection(CL_Socket socket, CL_BrowseMaster_Generic *doc);
virtual ~CL_BrowseConnection() { }
CL_Thread &get_thread() { return thread; }
private:
virtual void run();
void run_server();
void run_client();
CL_Thread thread;
CL_Socket socket;
std::string app_id;
CL_ServerDatabase *database;
CL_BrowseMaster_Generic *doc;
};
class CL_BrowseMaster_Generic
{
//! Construction:
public:
CL_BrowseMaster_Generic();
virtual ~CL_BrowseMaster_Generic();
//! Attributes:
public:
//! Operations:
public:
void run();
//: Setup port accepting browse clients and browse servers.
void start_listen(const CL_IPAddress &bind_address);
//: Stop listening.
void stop_listen();
//: Find the database for the application ID.
CL_ServerDatabase *get_database(const std::string &app_id);
//: Releases the database.
//- <p>Must be called when done using database after a get_database call.</p>
void release_database(const std::string &app_id);
//! Implementation:
private:
CL_Mutex mutex;
CL_Socket accept_socket;
std::map<std::string, CL_ServerDatabase *> databases;
};
#endif
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