📄 browse_server_generic.h
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/* $Id: browse_server_generic.h,v 1.9 2003/10/14 15:52:13 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
#ifndef header_browse_server_generic
#define header_browse_server_generic
#if _MSC_VER > 1000
#pragma once
#endif
#include <string>
#include "API/Network/Socket/socket.h"
#include "API/Network/Socket/ip_address.h"
#include "API/Network/NetSession/netpacket.h"
class CL_BrowseServer_Generic
{
//! Construction:
public:
//: Setup a browsing server for an application with the specified identifier
//: and the game server running on the specified server address.
CL_BrowseServer_Generic(
const std::string &app_id,
const CL_IPAddress &server_address);
//: Disconnect from browse master.
virtual ~CL_BrowseServer_Generic();
//! Attributes:
public:
//! Operations:
public:
//: Change the server description on the browse master.
void set_description(const CL_NetPacket &description);
//: Connect to browser master and register ourselves.
void connect(const CL_IPAddress &browse_master);
//: Listen for local area network browse queries on the specified port.
void listen(const std::string &port);
//! Implementation:
private:
std::string app_id;
CL_NetPacket description;
CL_IPAddress server_address;
CL_Socket sock;
//: udp socket for listening to broadcast
CL_Socket sock_udp;
//: Trigger slot to recive broadcast message
CL_Slot slot_recv;
//: method called when recived a broadcast message
void on_udp_recv();
bool connected;
};
#endif
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