📄 soundprovider_wave_session.cpp
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/* $Id: soundprovider_wave_session.cpp,v 1.3 2003/07/20 22:21:28 grumbel Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Sound/precomp.h"
#include "soundprovider_wave_session.h"
#include "soundprovider_wave_generic.h"
#include "API/Sound/soundformat.h"
/////////////////////////////////////////////////////////////////////////////
// CL_SoundProvider_Wave_Session construction:
CL_SoundProvider_Wave_Session::CL_SoundProvider_Wave_Session(CL_SoundProvider_Wave_Generic *data) :
data(data), position(0)
{
}
CL_SoundProvider_Wave_Session::~CL_SoundProvider_Wave_Session()
{
}
/////////////////////////////////////////////////////////////////////////////
// CL_SoundProvider_Wave_Session attributes:
int CL_SoundProvider_Wave_Session::get_num_samples() const
{
return data->num_samples;
}
int CL_SoundProvider_Wave_Session::get_frequency() const
{
return data->frequency;
}
CL_SoundFormat CL_SoundProvider_Wave_Session::get_format() const
{
return data->format;
}
int CL_SoundProvider_Wave_Session::get_num_channels() const
{
return data->num_channels;
}
int CL_SoundProvider_Wave_Session::get_position() const
{
return position;
}
/////////////////////////////////////////////////////////////////////////////
// CL_SoundProvider_Wave_Session operations:
bool CL_SoundProvider_Wave_Session::eof() const
{
return (position >= get_num_samples());
}
void CL_SoundProvider_Wave_Session::stop()
{
}
bool CL_SoundProvider_Wave_Session::play()
{
return true;
}
bool CL_SoundProvider_Wave_Session::set_position(int pos)
{
position = pos;
return true;
}
int CL_SoundProvider_Wave_Session::get_data(void **data_ptr, int data_requested)
{
int num_samples = get_num_samples();
if (position + data_requested > num_samples)
{
data_requested = num_samples - position;
if (data_requested < 0) return 0;
}
if (data->format == sf_16bit_signed)
{
short **channels = (short **) data_ptr;
if (data->num_channels == 2)
{
short *src = (short *) data->data + position * 2;
for (int i=0; i<data_requested; i++)
{
channels[0][i] = *(src++);
channels[1][i] = *(src++);
}
}
else
{
memcpy(channels[0], data->data+position*2, data_requested*2);
}
}
else if (data->format == sf_8bit_signed)
{
char **channels = (char **) data_ptr;
if (data->num_channels == 2)
{
char *src = (char *) data->data + position * 2;
for (int i=0; i<data_requested; i++)
{
channels[0][i] = *(src++);
channels[1][i] = *(src++);
}
}
else
{
memcpy(channels[0], data->data+position, data_requested);
}
}
position += data_requested;
return data_requested;
}
/////////////////////////////////////////////////////////////////////////////
// CL_SoundProvider_Wave_Session implementation:
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