📄 soundprovider_wave_generic.h
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/* $Id: soundprovider_wave_generic.h,v 1.4 2003/10/14 15:52:13 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
#ifndef header_sound_provider_wave_generic
#define header_soudn_provider_wave_generic
#if _MSC_VER > 1000
#pragma once
#endif
#include "API/Sound/soundformat.h"
#include <string>
class CL_InputSourceProvider;
class CL_SoundProvider_Wave_Generic
{
//! Attributes:
public:
struct WAVE_FORMAT
{
short formatTag;
short nChannels;
int nSamplesPerSec;
int nAvgBytesPerSec;
short nBlockAlign;
};
CL_InputSourceProvider *provider;
std::string filename;
bool stream;
char *data;
CL_SoundFormat format;
int num_channels;
int num_samples;
int frequency;
};
#endif
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