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📄 soundprovider_wave_generic.h

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/*  $Id: soundprovider_wave_generic.h,v 1.4 2003/10/14 15:52:13 mbn Exp $
**
**  ClanLib Game SDK
**  Copyright (C) 2003  The ClanLib Team
**  For a total list of contributers see the file CREDITS.
**
**  This library is free software; you can redistribute it and/or
**  modify it under the terms of the GNU Lesser General Public
**  License as published by the Free Software Foundation; either
**  version 2.1 of the License, or (at your option) any later version.
**
**  This library is distributed in the hope that it will be useful,
**  but WITHOUT ANY WARRANTY; without even the implied warranty of
**  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
**  Lesser General Public License for more details.
**
**  You should have received a copy of the GNU Lesser General Public
**  License along with this library; if not, write to the Free Software
**  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307  USA
**
*/

#ifndef header_sound_provider_wave_generic
#define header_soudn_provider_wave_generic

#if _MSC_VER > 1000
#pragma once
#endif

#include "API/Sound/soundformat.h"
#include <string>

class CL_InputSourceProvider;

class CL_SoundProvider_Wave_Generic
{
//! Attributes:
public:
	struct WAVE_FORMAT
	{
		short formatTag;
		short nChannels;
		int nSamplesPerSec;
		int nAvgBytesPerSec;
		short nBlockAlign;
	};

	CL_InputSourceProvider *provider;

	std::string filename;

	bool stream;

	char *data;

	CL_SoundFormat format;

	int num_channels;

	int num_samples;

	int frequency;
};

#endif

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