📄 soundprovider_recorder_oss.h
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/* $Id: soundprovider_recorder_oss.h,v 1.5 2003/10/14 15:52:13 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
#ifndef header_sound_provider_recorder_oss
#define header_sound_provider_recorder_oss
#if _MSC_VER > 1000
#pragma once
#endif
#include "API/Sound/soundprovider_session.h"
class CL_SoundProvider_Recorder_OSS_Session : public CL_SoundProvider_Session
{
//! Construction:
public:
CL_SoundProvider_Recorder_OSS_Session(int frequency);
~CL_SoundProvider_Recorder_OSS_Session();
//! Attributes:
public:
virtual int get_num_samples() const;
virtual int get_frequency() const;
virtual CL_SoundFormat get_format() const;
virtual int get_num_channels() const;
virtual int get_position() const;
//! Operations:
public:
virtual bool eof() const;
virtual void stop();
virtual bool play();
virtual bool set_position(int pos);
virtual int get_data(void **data_ptr, int data_requested);
//! Implementation:
private:
int frequency;
int position;
int dev_dsp_fd;
int format;
int frag_size;
};
#endif
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