📄 soundprovider_type.cpp
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/* $Id: soundprovider_type.cpp,v 1.4 2003/11/11 10:13:25 grumbel Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Sound/precomp.h"
#ifdef _MSC_VER
#pragma warning(disable : 4786)
#endif
#include "API/Sound/SoundProviders/soundprovider_type.h"
#include "API/Sound/SoundProviders/soundprovider_factory.h"
/////////////////////////////////////////////////////////////////////////////
// CL_SoundProviderType construction:
CL_SoundProviderType::CL_SoundProviderType(const std::string &type)
{
CL_SoundProviderFactory::types[type] = this;
}
CL_SoundProviderType::~CL_SoundProviderType()
{
std::map<std::string, CL_SoundProviderType *>::iterator it;
for (it = CL_SoundProviderFactory::types.begin(); it != CL_SoundProviderFactory::types.end(); it++)
{
if (it->second == this)
{
CL_SoundProviderFactory::types.erase(it);
break;
}
}
}
/////////////////////////////////////////////////////////////////////////////
// CL_SoundProviderType operations:
/////////////////////////////////////////////////////////////////////////////
// CL_SoundProviderType implementation:
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