📄 soundoutput_oss.cpp
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/* $Id: soundoutput_oss.cpp,v 1.5 2003/08/22 10:32:54 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
#include "Sound/precomp.h"
#include "soundoutput_oss.h"
#include <API/Core/System/error.h>
#include "API/Core/System/cl_assert.h"
#include "API/Core/System/system.h"
#include "API/Core/System/log.h"
#include <unistd.h>
#include <fcntl.h>
#include <sys/ioctl.h>
#include <sys/soundcard.h>
#ifdef __CYGWIN__
#include <sys/select.h>
#endif
/////////////////////////////////////////////////////////////////////////////
// CL_SoundOutput_OSS construction:
CL_SoundOutput_OSS::CL_SoundOutput_OSS(int mixing_frequency) :
CL_SoundOutput_Generic(mixing_frequency), dev_dsp_fd(-1), frag_size(0), has_sound(true)
{
dev_dsp_fd = open("/dev/dsp", O_WRONLY|O_NONBLOCK);
if (dev_dsp_fd == -1)
{
has_sound = false;
frag_size = mixing_frequency/2;
return;
// throw CL_Error("Could not open /dev/dsp. No sound will be available.");
}
fcntl(dev_dsp_fd, F_SETFL, fcntl(dev_dsp_fd, F_GETFL) &~ O_NONBLOCK);
#ifndef USE_DRIVER_FRAGSIZE
int frag_settings = 0x0003000b; // 0xMMMMSSSS
// (where MMMM = num fragments, SSSS = fragment size)
if (ioctl(dev_dsp_fd, SNDCTL_DSP_SETFRAGMENT, &frag_settings))
{
CL_Log::log("debug", "ClanSound: Failed to set soundcard fragment size. Sound may have a long latency.");
}
#endif
int format = AFMT_S16_NE;
ioctl(dev_dsp_fd, SNDCTL_DSP_SETFMT, &format);
if (format != AFMT_S16_NE)
{
close(dev_dsp_fd);
throw CL_Error("Requires 16 bit soundcard. No sound will be available.");
}
int stereo = 1;
ioctl(dev_dsp_fd, SNDCTL_DSP_STEREO, &stereo);
if (stereo != 1)
{
close(dev_dsp_fd);
throw CL_Error("ClanSound: Requires 16 bit stereo capable soundcard. No sound will be available.");
}
int speed = mixing_frequency;
ioctl(dev_dsp_fd, SNDCTL_DSP_SPEED, &speed);
float percent_wrong = speed / (float) mixing_frequency;
if (percent_wrong < 0.90 || percent_wrong > 1.10)
{
close(dev_dsp_fd);
throw CL_Error("ClanSound: Mixing rate (22.05 kHz) not supported by soundcard.");
}
// Try to improve mixing performance by using the same mixing buffer size
// as the sound device does:
int err = ioctl(dev_dsp_fd, SNDCTL_DSP_GETBLKSIZE, &frag_size);
if (err == -1)
{
CL_Log::log("debug", "ClanSound: Warning, Couldn't get sound device blocksize. Using 0.25 sec mixing buffer.");
frag_size = mixing_frequency/2; // 0.25 sec mixing buffer used.
}
audio_buf_info info;
ioctl(dev_dsp_fd, SNDCTL_DSP_GETOSPACE, &info);
}
CL_SoundOutput_OSS::~CL_SoundOutput_OSS()
{
}
/////////////////////////////////////////////////////////////////////////////
// CL_SoundOutput_OSS attributes:
/////////////////////////////////////////////////////////////////////////////
// CL_SoundOutput_OSS operations:
void CL_SoundOutput_OSS::silence()
{
ioctl(dev_dsp_fd, SNDCTL_DSP_POST, 0);
}
bool CL_SoundOutput_OSS::is_full()
{
if (!has_sound) return false;
audio_buf_info info;
int err = ioctl(dev_dsp_fd, SNDCTL_DSP_GETOSPACE, &info);
if (err == -1)
{
CL_Log::log("debug", "ClanSound: fragments free not supported by device!?");
return false; // not supported by device!?
}
if (info.fragments == 0) return true;
return false;
}
int CL_SoundOutput_OSS::get_fragment_size()
{
return frag_size/4;
}
void CL_SoundOutput_OSS::write_fragment(short *data)
{
write(dev_dsp_fd, data, frag_size);
}
void CL_SoundOutput_OSS::wait()
{
if(!has_sound)
{
CL_System::sleep(100);
return;
}
fd_set wfds;
FD_ZERO(&wfds);
FD_SET(dev_dsp_fd, &wfds);
/*int retval =*/ select(dev_dsp_fd+1, NULL, &wfds, NULL, NULL);
// cl_assert(retval != -1);
}
/////////////////////////////////////////////////////////////////////////////
// CL_SoundOutput_OSS implementation:
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