📄 display_window_opengl.h
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/* $Id: display_window_opengl.h,v 1.18 2003/12/16 16:47:03 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef header_display_window_opengl
#define header_display_window_opengl
#if _MSC_VER > 1000
#pragma once
#endif
#ifdef WIN32
#include <windows.h>
#endif
#include "Display/Win32/display_window_win32.h"
#include "API/Display/graphic_context.h"
#include "API/Display/pixel_buffer.h"
#include <GL/glu.h>
#include <stack>
class CL_DisplayWindow_OpenGL : public CL_DisplayWindow_Win32
{
//! Construction:
public:
CL_DisplayWindow_OpenGL();
virtual ~CL_DisplayWindow_OpenGL();
//! Attributes:
public:
//: Returns the gc of this window.
virtual CL_GraphicContext *get_gc();
//: Returns pixel buffer of frame buffer.
virtual CL_PixelBuffer &get_buffer(int i);
virtual const CL_PixelBuffer &get_buffer(int i) const;
//: Returns the number of frame buffers.
virtual int get_buffer_count() const;
//: OpenGL rendering context for this window.
HGLRC get_context() { return context; }
//: Device context for this window.
HDC get_dc();
static std::list<HGLRC> opengl_contexts;
//! Operations:
public:
//: Called when a window is to be created.
virtual void create_window(const CL_DisplayWindowDescription &desc);
//: Called when a window is destroyed.
virtual void destroy_window();
//: Called when window receives a windows event.
virtual bool received_event(UINT uMsg, WPARAM wParam, LPARAM lParam);
//: Flip opengl buffers.
virtual void flip();
//: Copy a region of the backbuffer to the frontbuffer.
virtual void update(const CL_Rect &rect);
//! Implementation:
private:
//: Repaint layered window.
void repaint_layered();
//: OpenGL compatible gc.
CL_GraphicContext gc;
//: OpenGL frame buffer access.
CL_PixelBuffer buffer_front, buffer_back;
//: OpenGL rendering context for this window.
HGLRC context;
//: Device context for this window.
HDC hdc;
//: Device context to layered bitmap.
HDC layered_dc;
//: Layered bitmap.
HBITMAP layered_bitmap;
//: Original bitmap selected into the layered DC.
HBITMAP layered_orig_bitmap;
//: Layered window, user32.dll dll handle.
HMODULE user32_dll;
//: Layered window, function pointer for UpdateLayeredWindow.
typedef BOOL (WINAPI *PtrUpdateLayeredWindow)(
HWND, HDC, POINT *, SIZE *, HDC, POINT *, COLORREF, BLENDFUNCTION *, DWORD);
PtrUpdateLayeredWindow ptr_UpdateLayeredWindow;
};
#endif
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