📄 input_device_linuxjoystick.h
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/* $Id: input_device_linuxjoystick.h,v 1.2 2003/10/30 11:44:27 grumbel Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef header_input_device_linuxjoystick
#define header_input_device_linuxjoystick
#include <vector>
#include <string>
#include "API/Core/Math/point.h"
#include "API/Core/System/keep_alive.h"
#include "../../Display/input_device_generic.h"
class CL_InputDevice_LinuxJoystick : public CL_InputDevice_Generic,
public CL_KeepAlive
{
private:
int fd;
std::string name;
std::vector<float> axes_states;
std::vector<bool> button_states;
public:
CL_InputDevice_LinuxJoystick(const std::string& device);
~CL_InputDevice_LinuxJoystick();
std::string get_key_name(int num) const;
float get_axis(int num) const { return axes_states[num]; }
bool get_keycode(int num) const { return button_states[num]; }
int get_axis_count() const { return axes_states.size(); }
int get_button_count() const { return button_states.size(); }
std::string get_name() const { return name; }
void process_event(struct js_event event);
void keep_alive();
private:
void send_button_event(const struct js_event& event);
void send_axis_event(const struct js_event& event);
};
#endif
// EOF //
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