📄 input_device_linuxusbmouse.h
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/* $Id: input_device_linuxusbmouse.h,v 1.1 2003/10/30 11:44:27 grumbel Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef header_input_device_usbmouse
#define header_input_device_usbmouse
#include "API/Core/Math/point.h"
#include "API/Core/System/keep_alive.h"
#include "../../Display/input_device_generic.h"
class CL_DisplayWindow_Generic;
class CL_InputDevice_LinuxUSBMouse : public CL_InputDevice_Generic,
public CL_KeepAlive
{
private:
CL_DisplayWindow_Generic* parent;
int fd;
std::vector<bool> buttons;
CL_Point mouse_pos;
public:
CL_InputDevice_LinuxUSBMouse(CL_DisplayWindow_Generic* parent,
const std::string& dev);
~CL_InputDevice_LinuxUSBMouse();
//: Returns the x position of the device.
int get_x() const { return mouse_pos.x; }
//: Returns the y position of the device.
int get_y() const { return mouse_pos.y; }
//: Returns true if the passed key code is down for this device.
bool get_keycode(int keycode) const;
std::string get_key_name(int id) const { return "mouse-button"; };
virtual float get_axis(int index) const { return 0; }
//: Returns the name of the device (i.e. 'Microsoft Sidewinder 3D').
std::string get_name() const { return "Linux USB Mouse"; }
//: Returns the number of axes available on this device.
int get_axis_count() const { return 0; }
//: Returns the number of buttons available on this device.
//- <p>If used on a keyboard, this function returns -1.</p>
int get_button_count() const { return 0; }
private:
void send_pointer_move(const CL_Point& pos);
void send_ball_move(int delta_x, int delta_y);
void send_key_event(int key, bool press);
//: Init device to Microsoft Explorer so that all buttons are accessible
void init_explorer_ps2();
void keep_alive();
};
#endif
// Local Variables: ***
// mode: clanlib ***
// End: ***
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