📄 clanapp.h
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/* $Id: clanapp.h,v 1.17 2004/01/02 15:42:43 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
//! clanApp="System"
#ifndef header_clanapp
#define header_clanapp
#if _MSC_VER > 1000
#pragma once
#endif
//: The starting place for all applications.
//- !group=App/System!
//- !header=app.h!
//- <p> The application class must be inherited by all ClanLib applications.
//- In your application create a class inheriting CL_ClanApplication,
//- make a global instance of it, and fill in the main() function. </p>
class CL_ClanApplication
{
public:
//: Clan Application constructor
CL_ClanApplication();
//: Clan Application destructor
virtual ~CL_ClanApplication();
//: Main application function
//- <p> Every program made using ClanLib must implement this function.
//- This is the main application function, which will be called
//- <i>once</i> following system initialization. </p>
//param argc: The number of arguments to the program (c-style)
//param argv: A pointer to strings, containing the program arguments. The name of the program executable is always passed as first argument.
//return: Program return value
virtual int main(int argc, char** argv)=0;
//: Static pointer to an initialized instance of this class.
//: This is set by the constructor.
static CL_ClanApplication *app;
};
#endif
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