📄 sprite_description.h
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/* $Id: sprite_description.h,v 1.26 2004/01/02 15:42:43 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
//! clanDisplay="Sprites"
//! header=display.h
#ifndef header_sprite_description
#define header_sprite_description
#if _MSC_VER > 1000
#pragma once
#endif
#ifdef _MSC_VER
#pragma warning( disable : 4786)
#endif
#include <string>
#include <map>
#include <list>
#include "../Core/Math/rect.h"
#include "surface.h"
class CL_ResourceManager;
class CL_PixelBuffer;
class CL_SpriteDescription_Generic;
//: This class contains everything to construct a sprite - its data, default settings etc.
//- !group=Display/Sprites!
//- !header=display.h!
//- <p>CL_SpriteDescription is used by CL_Sprite to construct itself based
//- on the description. The description class give a big flexibility
//- creating a sprite, individual frames can come from different image
//- sources, or be cut out from an image source using various different
//- techniques.</p>
class CL_SpriteDescription
{
//! Construction:
public:
//: Constructs a sprite description.
//param resource_id: Resource name of a sprite description resource.
//param resources: Resource manager used to load resource.
CL_SpriteDescription(const std::string &resource_id, CL_ResourceManager *resources);
CL_SpriteDescription();
CL_SpriteDescription(const CL_SpriteDescription ©);
~CL_SpriteDescription();
//! Attributes:
public:
//: CL_PixelBuffer *provider, CL_Rect position.
typedef std::pair<CL_PixelBuffer *, CL_Rect> FramePair;
//: Returns a list over all available frames.
const std::list<FramePair> &get_frames() const;
//: Returns the surface hint to be used.
CL_Surface::Hint get_surface_hint() const;
//! Operations:
public:
//: Copy assignment operator.
CL_SpriteDescription &operator =(const CL_SpriteDescription ©);
//: Sets what surface hint CL_Sprite should use for its surfaces.
void set_surface_hint(CL_Surface::Hint hint);
//: Adds a single image.
//param provider: Image source.
//param delete_provider: If true, deletes provider when sprite description is destroyed.
void add_frame(CL_PixelBuffer *provider, bool delete_provider = false);
//: Adds images formed in a grid.
//- <p>This function will cut out a grid of frames from one image.</p>
//param provider: Image source.
//param xpos, ypos: Position of where image grid starts.
//param width, height: Size of a frame in the grid.
//param xarray, yarray: Number of columns and rows in grid.
//param array_skipframes: Number of frames to skip at last gridline.
//param xspacing, yspacing: Pixel interspacing between grid frames.
//param delete_provider: If true, deletes provider when sprite description is destroyed.
void add_gridclipped_frames(CL_PixelBuffer *provider, int xpos, int ypos, int width, int height, int xarray = 1, int yarray = 1, int array_skipframes = 0, int xspacing = 0, int yspacing = 0, bool delete_provider = false);
//: Adds images separated with pure alpha (within trans_limit).
//- <p>The alpha clipper will cut out frames from an image based on
//- the transparency in the picture. It first determines the height
//- of a row by searching for the first line that it considers
//- completely transparent. Then it finds the width of each frame on
//- this line by looking for columns that are completely transparency.</p>
//param provider: Image source.
//param xpos, ypos: Upper left position where alpha cutting should begin.
//param trans_limit: Amount of non-transparent alpha allowed before a pixel is not considered transparent.
//param delete_provider: If true, deletes provider when sprite description is destroyed.
void add_alphaclipped_frames(CL_PixelBuffer *provider, int xpos = 0, int ypos = 0, float trans_limit = 0.05f, bool delete_provider = false);
//: Adds images separated with palette-colours defining the boundaries.
//param provider: Image source.
//param xpos, ypos: Upper left position where cutting should begin.
//param delete_provider: If true, deletes provider when sprite description is destroyed.
void add_paletteclipped_frames(CL_PixelBuffer *provider, int xpos = 0, int ypos = 0, bool delete_provider = false);
//! Implementation:
private:
//: SpriteDescription implementation.
CL_SpriteDescription_Generic *impl;
};
#endif
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