📄 input_context.h
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/* $Id: input_context.h,v 1.18 2004/01/02 15:42:43 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
//! clanDisplay="Input"
//! header=display.h
#ifndef header_input_context
#define header_input_context
#if _MSC_VER > 1000
#pragma once
#endif
#include "../signals.h"
class CL_InputDevice;
class CL_InputEvent;
class CL_InputContext_Generic;
//: Input events interface.
//- !group=Display/Input!
//- !header=display.h!
//- <p>An input context is a collection of inputdevices available in
//- a displaywindow.</p>
class CL_InputContext
{
//! Construction:
public:
//: Constructs an input context.
CL_InputContext();
CL_InputContext(const CL_InputContext ©);
~CL_InputContext();
//! Attributes:
public:
//: Returns the number of keyboards available.
int get_keyboard_count() const;
//: Returns the number of mice available.
int get_mouse_count() const;
//: Returns the number of joysticks available.
int get_joystick_count() const;
//: Returns the input device for the specified keyboard.
CL_InputDevice &get_keyboard(int keyboard = 0);
//: Returns the input device for the specified mouse.
CL_InputDevice &get_mouse(int mouse = 0);
//: Returns the input device for the specified joystick.
CL_InputDevice &get_joystick(int joystick = 0);
//! Operations:
public:
//: Copy assignment operator.
CL_InputContext &operator =(CL_InputContext ©);
//: Removes all devices from this input context.
void clear();
//: Adds a new keyboard to the input context.
void add_keyboard(const CL_InputDevice &keyboard);
//: Adds a new mouse to the input context.
void add_mouse(const CL_InputDevice &mouse);
//: Adds a new joystick to the input context.
void add_joystick(const CL_InputDevice &joystick);
//! Implementation:
private:
CL_InputContext_Generic *impl;
};
#endif
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