📄 input_buffer.h
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/* $Id: input_buffer.h,v 1.14 2004/01/02 15:42:43 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
//! clanDisplay="Input"
//! header=display.h
#ifndef header_inputbuffer
#define header_inputbuffer
#if _MSC_VER > 1000
#pragma once
#endif
#ifdef _MSC_VER
#pragma warning( disable : 4786)
#endif
#include <queue>
#include "input_event.h"
#include "../signals.h"
class CL_Component;
class CL_InputDevice;
class CL_InputContext;
class CL_InputBuffer_Generic;
//: Input buffer interface.
//- !group=Display/Input!
//- !header=display.h!
//- <p> Use this class to read buffered keys from the keyboard or any other device. </p>
class CL_InputBuffer
{
//! Construction:
public:
//: Constructs an input buffer.
//param ic: Input context that input buffer should connect to get keys.
//param sig_key_down: Signal input buffer should connect to get key presses.
//param sig_key_up: Signal input buffer should connect to get key released.
//param device: Input device that input buffer should connect to get keys.
//- <p>Detailed description that explains what this damn constructors really do.</p>
CL_InputBuffer();
CL_InputBuffer(CL_InputDevice &device);
CL_InputBuffer(CL_InputContext *ic);
CL_InputBuffer(const CL_InputBuffer ©);
//: Input Buffer destructor.
virtual ~CL_InputBuffer();
//! Attributes:
public:
//: Returns number of keys still available in the buffer.
//return: Number of key values left in buffer.
int keys_left() const;
//: Returns the next key in the buffer, but unlike pop_key() it does not
//: pop it from the input buffer.
CL_InputEvent peek_key() const;
//! Operations:
public:
//: Copy assignment operator.
CL_InputBuffer &operator =(const CL_InputBuffer ©);
//: Adds a device that input buffer should connect to get keys.
void add_device(CL_InputDevice &device);
//: Adds all devices from a inputcontext that input buffer should connect to get keys.
void add_devices(CL_InputContext *ic);
//: Pops the next key in the buffer and returns it.
CL_InputEvent pop_key();
//: Clears the buffer.
void clear();
//! Implementation:
private:
CL_InputBuffer_Generic *impl;
};
#endif
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