📄 provider_type_register.h
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/* $Id: provider_type_register.h,v 1.7 2004/01/02 15:42:43 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
//! clanDisplay="Surface Providers"
//! header=display.h
#ifndef header_provider_type_register
#define header_provider_type_register
#if _MSC_VER > 1000
#pragma once
#endif
#include "provider_type.h"
//: Class template to register a provider type.
//- !group=Display/Surface Providers!
//- !header=display.h!
template<class ProviderClass>
class CL_ProviderType_Register : public CL_ProviderType
{
//! Construction:
public:
//: Registers provider type in the CL_ProviderFactory.
CL_ProviderType_Register(const std::string &type) : CL_ProviderType(type)
{
}
//! Operations:
public:
//: Called to load an image with this provider type.
virtual CL_PixelBuffer *load(
const std::string &filename,
CL_InputSourceProvider *input_provider)
{
return new ProviderClass(filename, input_provider);
}
};
#endif
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