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📄 provider_type_register.h

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/*  $Id: provider_type_register.h,v 1.7 2004/01/02 15:42:43 mbn Exp $
**
**  ClanLib Game SDK
**  Copyright (C) 2003  The ClanLib Team
**  For a total list of contributers see the file CREDITS.
**
**  This library is free software; you can redistribute it and/or
**  modify it under the terms of the GNU Lesser General Public
**  License as published by the Free Software Foundation; either
**  version 2.1 of the License, or (at your option) any later version.
**
**  This library is distributed in the hope that it will be useful,
**  but WITHOUT ANY WARRANTY; without even the implied warranty of
**  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
**  Lesser General Public License for more details.
**
**  You should have received a copy of the GNU Lesser General Public
**  License along with this library; if not, write to the Free Software
**  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307  USA
**
*/

//! clanDisplay="Surface Providers"
//! header=display.h

#ifndef header_provider_type_register
#define header_provider_type_register

#if _MSC_VER > 1000
#pragma once
#endif

#include "provider_type.h"

//: Class template to register a provider type.
//- !group=Display/Surface Providers!
//- !header=display.h!
template<class ProviderClass>
class CL_ProviderType_Register : public CL_ProviderType
{
//! Construction:
public:
	//: Registers provider type in the CL_ProviderFactory.
	CL_ProviderType_Register(const std::string &type) : CL_ProviderType(type)
	{
	}

//! Operations:
public:
	//: Called to load an image with this provider type.
	virtual CL_PixelBuffer *load(
		const std::string &filename,
		CL_InputSourceProvider *input_provider)
	{
		return new ProviderClass(filename, input_provider);
	}
};

#endif

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