📄 dc_buffer.h
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/* $Id: dc_buffer.h,v 1.9 2004/01/02 15:42:43 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
//! clanDisplay="Surface Providers"
//! header=display.h
#ifndef header_dc_buffer
#define header_dc_buffer
#if _MSC_VER > 1000
#pragma once
#endif
#ifdef WIN32
#include <windows.h>
#include "../pixel_buffer.h"
//: Win32 Device Context pixelbuffer.
//- !group=Display/Surface Providers!
//- !header=display.h!
//- <p>This is class is not crossplatform. It allows win32 applications to paint
//- to a pixelbuffer using device context system calls.</p>
class CL_DeviceContextBuffer : public CL_PixelBuffer
{
//! Construction:
public:
//: Construct a pixelbuffer using the pixel format of the passed device context.
CL_DeviceContextBuffer(HDC reference_dc, int width, int height, bool monocrome_alpha = false);
//! Attributes:
public:
//: Returns device context of pixelbuffer.
HDC get_dc();
//! Implementation:
private:
};
#endif
#endif
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