📄 provider_factory.h
字号:
/* $Id: provider_factory.h,v 1.10 2004/01/02 15:42:43 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
//! clanDisplay="Surface Providers"
//! header=display.h
#ifndef header_provider_factory
#define header_provider_factory
#if _MSC_VER > 1000
#pragma once
#endif
#include <map>
#include <string>
class CL_PixelBuffer;
class CL_InputSourceProvider;
class CL_ProviderType;
//: Provider factory
//- !group=Display/Surface Providers!
//- !header=display.h!
class CL_ProviderFactory
{
//! Static Attributes:
public:
//: Map of the class factories for each provider type.
static std::map<std::string, CL_ProviderType *> types;
//! Operations:
public:
//: Loads an image file from 'filename', using the provider
//: identified by 'type'.
//- <p>If the type is an empty string, it uses the extension of
//- the filename to determine what type it is.</p>
//- <p>The input provider will be used as a the source for filename,
//- if specified.</p>
static CL_PixelBuffer *load(
const std::string &filename,
const std::string &type = "",
CL_InputSourceProvider *input_provider = 0);
};
#endif
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -