📄 display_window_description.h
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/* $Id: display_window_description.h,v 1.8 2004/01/02 15:42:43 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
//! clanDisplay="Display 2D"
//! header=display.h
#ifndef header_display_window_description
#define header_display_window_description
#if _MSC_VER > 1000
#pragma once
#endif
#include <string>
#include "../Core/Math/rect.h"
class CL_DisplayWindowDescription_Generic;
//: Display window description class.
//- !group=Display/Display 2D!
//- !header=display.h!
//- <p>This class allows you to setup a more advanced description when creating
//- a display window.</p>
class CL_DisplayWindowDescription
{
//! Construction:
public:
//: Constructs a window description with default values.
CL_DisplayWindowDescription();
CL_DisplayWindowDescription(const CL_DisplayWindowDescription ©);
virtual ~CL_DisplayWindowDescription();
//! Attributes:
public:
//: Returns the window title stored in the description.
const std::string &get_title() const;
//: Returns the size of the window stored in description.
CL_Size get_size() const;
//: Returns the initial position of the window.
CL_Rect get_position() const;
//: Returns if window should be initially fullscreen.
bool is_fullscreen() const;
//: Returns the amount of flipping buffers to be created.
int get_flipping_buffers() const;
//: Returns true if window should be resizeable.
bool get_allow_resize() const;
//: Returns the numbers of bytes per pixel in the window.
int get_bpp() const;
//: Returns the refresh rate of the displaymode.
//- <p>Specifies the frequency, in hertz (cycles per second).
//- This value is also known as the vertical refresh rate.</p>
int get_refresh_rate() const;
#ifdef WIN32
//: Windows 2000/XP only. Returns true if window is layered.
bool is_layered() const;
#endif
//! Operations:
public:
//: Copy assignment operator.
CL_DisplayWindowDescription &operator =(const CL_DisplayWindowDescription ©);
//: Sets the title of the window.
void set_title(const std::string &title);
//: Sets the size of the window.
void set_size(const CL_Size &size);
//: Sets the position of the window.
void set_position(const CL_Rect &position);
//: Makes the window initially fullscreen.
void set_fullscreen(bool fullscreen = true);
//: Sets the amount of flipping buffers to be used.
void set_flipping_buffers(int num_buffers = 2);
//: Sets if windows should be resizeable.
void set_allow_resize(bool allow_resize);
//: Sets the number of bytes per pixel
void set_bpp(int bpp);
//: Set the refresh rate of the displaymode.
//- <p>Specifies the frequency, in hertz (cycles per second).
//- This value is also known as the vertical refresh rate.</p>
void set_refresh_rate(int refresh_rate);
#ifdef WIN32
//: Windows 2000/XP only. Creates a layered window (complex shaped window).
void set_layered(bool layered);
#endif
//! Implementation:
protected:
CL_DisplayWindowDescription(CL_DisplayWindowDescription_Generic *impl);
public:
CL_DisplayWindowDescription_Generic *impl;
};
#endif
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