📄 input_device.h
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/* $Id: input_device.h,v 1.20 2004/01/02 15:42:43 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
//! clanDisplay="Input"
//! header=display.h
#ifndef header_inputdevice
#define header_inputdevice
#if _MSC_VER > 1000
#pragma once
#endif
#ifdef _MSC_VER
#pragma warning( disable : 4786)
#endif
#include <string>
#include "../signals.h"
class CL_InputDevice_Generic;
class CL_InputEvent;
//: General input device.
//- !group=Display/Input!
//- !header=display.h!
class CL_InputDevice
{
public:
//: Input device types.
enum Type
{
keyboard,
mouse,
joystick
};
//! Construction:
public:
//: Constructs an input device.
CL_InputDevice();
CL_InputDevice(const CL_InputDevice ©);
~CL_InputDevice();
//! Attributes:
public:
//: Returns the name of the device (i.e. 'Microsoft Sidewinder 3D').
std::string get_name() const;
//: Returns the input device type.
Type get_type() const;
//: Friendly key name for specified identifier (A, B, Space, Backspace, Mouse Left).
//- <p>Note that this key name is localized, meaning it should only be used for menus
//- where the user view key bindings, and not configuration files and such.</p>
std::string get_key_name(int id) const;
//: Returns a generic string name for the specified key code.
std::string keyid_to_string(int keycode) const;
//: Returns the key code for the specified generic string key name.
int keyid_to_string(const std::string &str) const;
//: Returns true if the passed key code is down for this device.
//- <p>See keys.h for list of key codes.</p>
bool get_keycode(int keycode) const;
//: Returns the x position of the device.
//- <p>Only valid for mouse.</p>
int get_x() const;
//: Returns the y position of the device.
//- <p>Only valid for mouse.</p>
int get_y() const;
//: Returns the the current position of a joystick axis.
float get_axis(int index) const;
//: Returns the number of axes available on this device.
int get_axis_count() const;
//: Returns the number of buttons available on this device.
//- <p>If used on a keyboard, this function returns -1.</p>
int get_button_count() const;
//! Operations:
public:
CL_InputDevice &operator =(const CL_InputDevice ©);
//: Sets the position of the device.
//- <p>Only valid for mouse.</p>
void set_position(int x, int y);
//! Signals:
public:
//: Signal emitted when key is pressed.
CL_Signal_v1<const CL_InputEvent &> &sig_key_down();
//: Signal emitted when key is released.
CL_Signal_v1<const CL_InputEvent &> &sig_key_up();
//: Signal emitted when key is double clicked.
CL_Signal_v1<const CL_InputEvent &> &sig_key_dblclk();
//: Signal emitted when pointer is moved (absolute movement).
CL_Signal_v1<const CL_InputEvent &> &sig_pointer_move();
//: Signal emitted when pointer's ball is moved (relative movement).
CL_Signal_v1<const CL_InputEvent &> &sig_ball_move();
//: Signal emitted when axis is moved.
CL_Signal_v1<const CL_InputEvent &> &sig_axis_move();
//: Deprecated. Use sig_pointer_move() instead.
CL_Signal_v1<const CL_InputEvent &> &sig_move();
//! Implementation:
public:
CL_InputDevice(CL_InputDevice_Generic *impl);
private:
CL_InputDevice_Generic *impl;
};
#endif
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