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📄 input_event.h

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/*  $Id: input_event.h,v 1.5 2004/01/02 15:42:43 mbn Exp $
**
**  ClanLib Game SDK
**  Copyright (C) 2003  The ClanLib Team
**  For a total list of contributers see the file CREDITS.
**
**  This library is free software; you can redistribute it and/or
**  modify it under the terms of the GNU Lesser General Public
**  License as published by the Free Software Foundation; either
**  version 2.1 of the License, or (at your option) any later version.
**
**  This library is distributed in the hope that it will be useful,
**  but WITHOUT ANY WARRANTY; without even the implied warranty of
**  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
**  Lesser General Public License for more details.
**
**  You should have received a copy of the GNU Lesser General Public
**  License along with this library; if not, write to the Free Software
**  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307  USA
**
*/

//! clanDisplay="Input"
//! header=display.h

#ifndef header_inputevent
#define header_inputevent

#if _MSC_VER > 1000
#pragma once
#endif

#include "input_device.h"
#include "../Core/Math/point.h"

//: Structure descripting an input device event.
//- !group=Display/Input!
//- !header=display.h!
class CL_InputEvent
{
public:
	//: Event types.
	enum Type
	{
		no_key            = 0,
		pressed           = 1,
		released          = 2,
		double_clicked    = 3,
		moved             = 4,
		pointer_moved     = 4,
		axis_moved        = 5,
		ball_moved        = 6
	};

//! Construction:
public:
	//: Constructs a 'NoKey' key.
	CL_InputEvent();

	~CL_InputEvent();

//! Attributes:
public:
	//: Key identifier.
	int id;

	//: Character sequence generated by event.
	std::string str;

	//: Event type.
	Type type;

	//: Device that event originates from.
	CL_InputDevice device;
	
	//: Mouse position at event time.
	CL_Point mouse_pos;

	//: Axis position.
	float axis_pos;

	//: Set to true if left alt was down when event occoured.
	bool left_alt;

	//: Set to true if right alt was down when event occoured.
	bool right_alt;

	//: Set to true if left control was down when event occoured.
	bool left_ctrl;

	//: Set to true if right control was down when event occoured.
	bool right_ctrl;

	//: Set to true if left shift was down when event occoured.
	bool left_shift;

	//: Set to true if right shift was down when event occoured.
	bool right_shift;

	//: Specifies the repeat count for this event.
	//- <p>The variable contains the number of times the keystroke is
	//: autorepeated as a result of the user holding down the key.</p>
	int repeat_count;
};

#endif

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