📄 netstream.h
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/* $Id: netstream.h,v 1.10 2004/01/02 15:42:44 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
//! clanNetwork="NetSessions"
//! header=network.h
#ifndef header_netstream
#define header_netstream
#if _MSC_VER > 1000
#pragma once
#endif
#ifdef _MSC_VER
#pragma warning(disable : 4786)
#endif
#include "inputsource_netstream.h"
#include "outputsource_netstream.h"
#include <string>
class CL_NetSession;
class CL_NetComputer;
class CL_EventTrigger;
class CL_NetStream_Generic;
//: Net stream class.
//- !group=Network/NetSessions!
//- !header=network.h!
class CL_NetStream
{
//! Construction:
public:
//: Connects to a remote netstream.
//param stream_channel: Channel identifier establishing connection to.
//param dest: Remote computer on which to connect.
CL_NetStream(
const std::string &stream_channel,
CL_NetComputer &dest);
CL_NetStream(const CL_NetStream ©);
virtual ~CL_NetStream();
//! Attributes:
public:
//: Input source interface for netstream.
CL_InputSource_NetStream input;
//: Output source interface for netstream.
CL_OutputSource_NetStream output;
//: Event trigger for reading.
CL_EventTrigger *get_read_trigger();
//: Event trigger for writing.
CL_EventTrigger *get_write_trigger();
//! Operations:
public:
//: Copy constructor.
CL_NetStream &operator =(const CL_NetStream ©);
//: Send data onto stream.
int send(const void *data, int size);
//: Receive data from stream.
int recv(void *data, int size);
//! Implementation:
public:
CL_NetStream(CL_NetStream_Generic *impl);
CL_NetStream_Generic *impl;
};
#endif
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