📄 netcomputer.h
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/* $Id: netcomputer.h,v 1.11 2004/01/02 15:42:44 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
//! clanNetwork="NetSessions"
//! header=network.h
#ifndef header_netcomputer
#define header_netcomputer
#if _MSC_VER > 1000
#pragma once
#endif
#include "../Socket/ip_address.h"
#include "netsession.h"
class CL_NetComputer_Generic;
//: Class representing a computer in a network game.
//- !group=Network/NetSessions!
//- !header=network.h!
class CL_NetComputer
{
//! Construction:
public:
//: Creates a netcomputer object.
CL_NetComputer();
CL_NetComputer(const CL_NetComputer ©);
//: Net Computer Destructor.
virtual ~CL_NetComputer();
//! Attributes:
public:
//: Returns the IP address (in network byte order) of the computer.
CL_IPAddress get_address() const;
//: Returns the netsession that the computer is attached to.
CL_NetSession get_session();
//: Returns true if computer is disconnected.
bool is_disconnected() const;
//: Returns the disconenct reason.
const std::string &get_disconnect_reason() const;
//: Returns true if objects are the same.
bool operator == (const CL_NetComputer &other_instance) const;
//: Returns true if the other netcomputer is less.
//- <p>This is used for sorting purposes (eg. if you use a std::map<CL_NetComputer, Player>).</p>
bool operator < (const CL_NetComputer &other_instance) const;
//: Returns true if the other netcomputer is greater.
//- <p>This is used for sorting purposes (eg. if you use a std::map<CL_NetComputer, Player>).</p>
bool operator > (const CL_NetComputer &other_instance) const;
//! Operations:
public:
//: Disconnects the computer from server.
void disconnect(std::string reason = (std::string)"No reason given");
//: Send packet to the specified channel.
//- <p>set reliable to false to send with udp.</p>
void send(const std::string &packet_channel, const CL_NetPacket &packet, bool reliable = true);
//: Copy Operator.
CL_NetComputer &operator = (const CL_NetComputer &other_instance);
//! Implementation:
public:
CL_NetComputer(class CL_NetComputer_Generic *impl);
CL_NetComputer_Generic *impl;
};
#endif
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