📄 netgroup.h
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/* $Id: netgroup.h,v 1.9 2004/01/02 15:42:44 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
//! clanNetwork="NetSessions"
//! header=network.h
#ifndef header_netgroup
#define header_netgroup
#if _MSC_VER > 1000
#pragma once
#endif
#include <list>
#include "netcomputer.h"
//: Represents a group of computers.
//- !group=Network/NetSessions!
//- !header=network.h!
class CL_NetGroup : public std::list<CL_NetComputer>
{
//! Construction:
public:
//: Constructs a group.
//param computer: Add this computer to group.
//param group: Add this group of computers to the group.
CL_NetGroup();
CL_NetGroup(const CL_NetComputer &computer);
CL_NetGroup(const std::list<CL_NetComputer> &group);
//! Operations:
public:
//: Send packet to all the computers in the group.
void send(const std::string &packet_channel, const CL_NetPacket &packet);
//: Disconnects all computers in the group.
void disconnect();
//! Implementation:
private:
};
#endif
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