📄 netvariables.h
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/* $Id: netvariables.h,v 1.4 2004/01/02 15:42:44 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
//! clanNetwork="NetObjects"
//! header=network.h
#ifndef header_netvariables
#define header_netvariables
#if _MSC_VER > 1000
#pragma once
#endif
class CL_NetVariables_Generic;
class CL_InputSource;
class CL_OutputSource;
//: Easy serialization of a data structure.
//- !group=Network/NetObjects!
//- !header=network.h!
//- <p>The netvariables class is used to read a set of variables from an object,
//- and write them structured, in network byte order, to an output source.</p>
//-
//- <p>The Netvariables interface can also read the data again, and produce 'diff'
//- packages where it only write variables that have changed since last write.</p>
class CL_NetVariables
{
//! Construction:
public:
//: Construct a netvariables object.
CL_NetVariables();
//: Net Variables Destructor
virtual ~CL_NetVariables();
//! Attributes:
//: Returns true if the variables have changed since last save.
bool is_different();
//! Operations:
//: Add booleans to the data structure.
void add_bool(bool *var, int array = 1);
//: Add integers to the data structure.
void add_int(int *var, int array = 1);
//: Add shorts to the data structure.
void add_short(short *var, int array = 1);
//: Add floats to the data structure.
void add_float(float *var, int array = 1);
//: Add doubles to the data structure.
void add_double(double *var, int array = 1);
//: Add structures to the data structure.
void add_vars(CL_NetVariables *variables, int array = 1);
//: Write all variables in the data structure to the output source.
void save_all(class CL_OutputSource *msg);
//: Read all variables in the data structure from the input source.
void load_all(class CL_InputSource *msg);
//: Write all variables that have changed since last save.
void save_diff(class CL_OutputSource *msg);
//: Read a diff produced with save_diff from the input source.
void load_diff(class CL_InputSource *msg);
//! Implementation:
public:
CL_NetVariables_Generic *impl;
};
#endif
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