📄 netobject_controller.h
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/* $Id: netobject_controller.h,v 1.12 2004/01/02 15:42:44 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
//! clanNetwork="NetObjects"
//! header=network.h
#ifndef header_netobject_controller
#define header_netobject_controller
#if _MSC_VER > 1000
#pragma once
#endif
#ifdef _MSC_VER
#pragma warning(disable : 4786)
#endif
#include <string>
#include "../../signals.h"
#include "../NetSession/netcomputer.h"
#include "../NetSession/netpacket.h"
class CL_NetObject_Controller_Generic;
class CL_NetGroup;
class CL_NetObject_Client;
//: Network object replication channel.
//- !group=Network/NetObjects!
//- !header=network.h!
//- <p>Manages a netchannel with netobject replication data. It dispatches incoming
//- messages to the correct netobject.</p>
class CL_NetObject_Controller
{
//! Construction:
public:
//: Constructs a netobject controller.
CL_NetObject_Controller(class CL_NetSession *netsession, const std::string &channel);
//: Copy constructor.
CL_NetObject_Controller(const CL_NetObject_Controller ©);
//: NetObject Controller destructor.
virtual ~CL_NetObject_Controller();
//! Attributes:
public:
//! Operations:
public:
// Copy assignment operator.
CL_NetObject_Controller &operator =(const CL_NetObject_Controller ©);
//! Signals:
public:
//: Signal that is called whenever the netobject channel receives a message for a netobject
//: it doesnt know. The application should hook a slot into this signal and determine what
//: to do with the message.
//- <p>CL_Signal_v3<netobject, msgtype, message>.</p>
//- <p>Signal parameters:
//- CL_NetObject &netobj_handle - Handle identifying the netobject created.
//- int msg_type - Message type of the message (the msg_type param used to send it with netobj.send()).
//- CL_NetPacket &message - The message itself.</p>
CL_Signal_v3<CL_NetObject_Client &, int, CL_NetPacket &> &sig_create_object();
//! Implementation:
public:
//: NetObjectController implementation.
CL_NetObject_Controller_Generic *impl;
};
#endif
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