📄 soundprovider_wave.h
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/* $Id: soundprovider_wave.h,v 1.6 2004/01/02 15:42:45 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
//! clanSound="Sound Providers"
//! header=sound.h
#ifndef header_sound_provider_wave
#define header_sound_provider_wave
#if _MSC_VER > 1000
#pragma once
#endif
#include "../soundprovider.h"
#include <string>
class CL_InputSourceProvider;
class CL_SoundProvider_Wave_Generic;
//: Windows WAVE sample format (.wav) sound provider.
//- !group=Sound/Sound Providers!
//- !header=sound.h!
class CL_SoundProvider_Wave : public CL_SoundProvider
{
//! Construction:
public:
//: Constructs a sound provider based on a Windows wave (.wav) file.
//param filename: Filename of wave file.
//param provider: Input source provider used to retrieve wave file.
//param stream: If true, will stream from disk. If false, will load it to memory.
CL_SoundProvider_Wave(
const std::string &filename,
CL_InputSourceProvider *provider = 0,
bool stream = false);
virtual ~CL_SoundProvider_Wave();
//! Operations:
public:
//: Called by CL_SoundBuffer when a new session starts.
//return: The soundbuffer session to be attached to the newly started session.
virtual CL_SoundProvider_Session *begin_session();
//: Called by CL_SoundBuffer when a session has finished. After this call,
//- <p>CL_SoundBuffer will not access the session anymore. It can safely be deleted
//- here (and in most cases should be delete here).</p>
virtual void end_session(CL_SoundProvider_Session *session);
//! Implementation:
private:
CL_SoundProvider_Wave_Generic *impl;
};
#endif
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