📄 soundoutput.h
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/* $Id: soundoutput.h,v 1.6 2004/01/02 15:42:44 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
//! clanSound="Audio Mixing"
//! header=sound.h
#ifndef header_soundoutput
#define header_soundoutput
#if _MSC_VER > 1000
#pragma once
#endif
#include <string>
class CL_SoundFilter;
class CL_SoundBuffer;
class CL_SoundOutput_Description;
class CL_SoundOutput_Generic;
//: SoundOutput interface in ClanLib.
//- !group=Sound/Audio Mixing!
//- !header=sound.h!
//- <p>CL_SoundOutput is the interface to a sound output device. It is used to
//- control the main mixer volume and other global settings.</p>
class CL_SoundOutput
{
//! Construction:
public:
//: Constructs a sound output object.
CL_SoundOutput();
CL_SoundOutput(int mixing_frequency);
CL_SoundOutput(const CL_SoundOutput_Description &desc);
CL_SoundOutput(const CL_SoundOutput ©);
virtual ~CL_SoundOutput();
//! Attributes:
public:
//: Name of the output device.
const std::string &get_name() const;
//: Returns the mixing frequency for the sound output device.
int get_mixing_frequency() const;
//: Returns the main volume of the sound output.
float get_global_volume() const;
//: Returns the main panning position of the sound output.
float get_global_pan() const;
//! Operations:
public:
//: Copy assignment operator.
CL_SoundOutput &operator =(const CL_SoundOutput ©);
//: Stops all sample playbacks on the sound output.
void stop_all();
//: Sets the main/mixer volume on the sound output.
void set_global_volume(float volume);
//: Sets the main panning position on the sound output.
void set_global_pan(float pan);
//: Adds the sound filter to the sound output.
//param filter: Sound filter to pass sound through.
//param delete_filter: If true, the filter will be deleted when the sound output is destroyed.
void add_filter(CL_SoundFilter *filter, bool delete_filter = false);
//: Remove the sound filter from the session.
void remove_filter(CL_SoundFilter *filter);
//! Implementation:
private:
CL_SoundOutput_Generic *impl;
friend class CL_SoundBuffer;
};
#endif
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