📄 soundfilter.h
字号:
/* $Id: soundfilter.h,v 1.13 2004/01/02 15:42:44 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
//! clanSound="Audio Mixing"
//! header=sound.h
#ifndef header_soundfilter
#define header_soundfilter
#if _MSC_VER > 1000
#pragma once
#endif
class CL_SoundFilter_Generic;
//: Sound Filter Class
//- !group=Sound/Audio Mixing!
//- !header=sound.h!
class CL_SoundFilter
{
//! Construction:
public:
//: Sound filter constructor.
CL_SoundFilter();
CL_SoundFilter(const CL_SoundFilter ©);
//: Sound Filter Destructor
virtual ~CL_SoundFilter();
//! Operations:
public:
//: Copy assignment operator.
CL_SoundFilter &operator =(const CL_SoundFilter ©);
//! Overridables:
//: Filter callback.
//- <p>All sound data is passed through this function,
//- which modifies the sample data accordingly to the function of the
//- filter.</p>
//- <p>The format of the sample data is always 16 bit stereo. </p>
virtual void filter(int **sample_data, int num_samples, int channels)=0;
//! Implementation:
public:
CL_SoundFilter_Generic *impl;
};
#endif
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -