📄 soundoutput_description.h
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/* $Id: soundoutput_description.h,v 1.4 2004/01/02 15:42:44 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
//! clanSound="Audio Mixing"
//! header=sound.h
#ifndef header_soundoutput_description
#define header_soundoutput_description
#if _MSC_VER > 1000
#pragma once
#endif
class CL_SoundOutput_Description_Generic;
//: Sound output description class.
//- !group=Sound/Audio Mixing!
//- !header=sound.h!
class CL_SoundOutput_Description
{
//! Construction:
public:
//: Constructs a sound output description.
CL_SoundOutput_Description();
CL_SoundOutput_Description(const CL_SoundOutput_Description ©);
~CL_SoundOutput_Description();
//! Attributes:
public:
//: Returns the mixing frequency for the sound output device.
int get_mixing_frequency() const;
//! Operations:
public:
//: Copy assignment operator.
CL_SoundOutput_Description &operator =(const CL_SoundOutput_Description ©);
//: Sets the mixing frequency for the sound output device.
void set_mixing_frequency(int frequency);
//! Implementation:
private:
CL_SoundOutput_Description_Generic *impl;
};
#endif
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