📄 soundprovider_session.h
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/* $Id: soundprovider_session.h,v 1.8 2004/01/02 15:42:44 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
//! clanSound="Audio Mixing"
//! header=sound.h
#ifndef header_soundprovider_session
#define header_soundprovider_session
#if _MSC_VER > 1000
#pragma once
#endif
#include "soundformat.h"
class CL_SoundProvider_Session_Generic;
//: Sound provider playback session.
//- !group=Sound/Audio Mixing!
//- !header=sound.h!
//- <p>Interface used by ClanLib during playback of sound providers.</p>
class CL_SoundProvider_Session
{
//! Construction:
public:
CL_SoundProvider_Session();
CL_SoundProvider_Session(const CL_SoundProvider_Session ©);
virtual ~CL_SoundProvider_Session();
//! Attributes:
public:
//: Returns the number of samples in the soundbuffer.
virtual int get_num_samples() const = 0;
//: Returns the playback frequency of the input data.
//return: Playback frequency.
virtual int get_frequency() const = 0;
//: Returns the current position in the playback stream.
virtual int get_position() const = 0;
//: Returns the playback sample format.
//return: The playback Sample format.
virtual CL_SoundFormat get_format() const = 0;
//: Returns the number of channels filled when get_data is called.
virtual int get_num_channels() const = 0;
//! Operations:
public:
//: Copy assignment operator.
CL_SoundProvider_Session &operator =(const CL_SoundProvider_Session ©);
//: Enable/disable session looping.
//- <p>If this function returns false (default), the clanSound mixer will manually
//- try to simulate looping by setting the position to 0 when eof is encountered.</p>
virtual bool set_looping(bool loop) { return false; }
//: Returns true if no more input data is available.
//return: True if end of input data. False otherwise.
virtual bool eof() const = 0;
//: Stops the current stream.
virtual void stop() = 0;
//: Start/continue playing of the stream.
//return: True for success. False otherwise.
virtual bool play() = 0;
//: Sets the position within the current stream.
//param pos: Position to seek to.
//return: True for success. False otherwise.
virtual bool set_position(int pos) = 0;
//: Called when a playback session needs more sample data.
//param data_ptr: Points to a buffer that should be filled with sample data.
//param data_requested: Samples of data requested.
//return: Number of samples actually filled with sample data.
virtual int get_data(void **data_ptr, int data_requested) = 0;
//! Implementation:
private:
CL_SoundProvider_Session_Generic *impl;
};
#endif
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