📄 inverse_echofilter.h
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/* $Id: inverse_echofilter.h,v 1.11 2004/01/02 15:42:45 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
//! clanSound="Filters"
//! header=sound.h
#ifndef header_inverse_echofilter
#define header_inverse_echofilter
#if _MSC_VER > 1000
#pragma once
#endif
#include "../soundfilter.h"
class CL_InverseEchoFilter_Generic;
//: Inverse Echo Filter Class
//- !group=Sound/Filters!
//- !header=sound.h!
class CL_InverseEchoFilter : public CL_SoundFilter
{
//! Construction:
public:
//: Inverse Echo Filter Constructor
CL_InverseEchoFilter(int buffer_size = 64*1024);
//: Inverse Echo Filter Destructor
virtual ~CL_InverseEchoFilter();
//! Operations:
public:
//: Filter
virtual void filter(int **sample_data, int num_samples, int channels);
//! Implementation:
private:
CL_InverseEchoFilter(const CL_InverseEchoFilter ©) { return; } // disallow copy construction.
CL_InverseEchoFilter_Generic *impl;
};
#endif
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