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📄 voice_server.h

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/*  $Id: voice_server.h,v 1.10 2004/01/02 15:42:45 mbn Exp $
**
**  ClanLib Game SDK
**  Copyright (C) 2003  The ClanLib Team
**  For a total list of contributers see the file CREDITS.
**
**  This library is free software; you can redistribute it and/or
**  modify it under the terms of the GNU Lesser General Public
**  License as published by the Free Software Foundation; either
**  version 2.1 of the License, or (at your option) any later version.
**
**  This library is distributed in the hope that it will be useful,
**  but WITHOUT ANY WARRANTY; without even the implied warranty of
**  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
**  Lesser General Public License for more details.
**
**  You should have received a copy of the GNU Lesser General Public
**  License along with this library; if not, write to the Free Software
**  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307  USA
**
*/

//! clanVoice="Network"
//! header=voice.h

#ifndef header_voice_server
#define header_voice_server

#if _MSC_VER > 1000
#pragma once
#endif

class CL_NetObject_Client;
class CL_VoiceServer_Generic;

//: Voice Server
//- !group=Voice/Network!
//- !header=voice.h!
class CL_VoiceServer
{
//! Construction:
public:
	//: Construct a voice server.
	CL_VoiceServer();

	//: Destroy voice server.
	~CL_VoiceServer();

//! Attributes:
public:

//! Operations:
public:
	//: Connect voice client.
	void connect(CL_NetObject_Client &client);

	//: Disconnect voice client.
	void disconnect(CL_NetObject_Client &client);

	//: Disconnect voice clients from computer.
	void disconnect(CL_NetComputer &client);

	//: Mute all voice from client 'source' destinated to client 'dest'.
	void mute(CL_NetObject_Client &source, CL_NetObject_Client &dest);

	//: Mute all voice from netcomputer 'source' destinated to netcomputer 'dest'.
	void mute(CL_NetComputer &source, CL_NetComputer &dest);

	//: Unmute all voice from client 'source' destinated to client 'dest'.
	void unmute(CL_NetObject_Client &source, CL_NetObject_Client &dest);

	//: Unmute all voice from netcomputer 'source' destinated to netcomputer 'dest'.
	void unmute(CL_NetComputer &source, CL_NetComputer &dest);

//! Implementation:
private:
	CL_VoiceServer_Generic *impl;
};

#endif


/*
class VoiceServer
{
public:
	// Connect client to server.
	void connect_client(CL_NetObject_Client &client)
	{
		clients.push_back(client);
		slots.connect(client.sig_received_message(msg_voicedata), this, &VoiceServer::on_voice_received);
	}

private:
	// Called when server received voicedata from a client.
	void on_voice_received(CL_NetPacket &voicedata)
	{
		std::list<CL_NetObject_Client>::iterator it;
		for (it = clients.begin(); it != clients.end(); it++)
		{
			it->send(msg_voicedata, voicedata);
		}
	}

	std::list<CL_NetObject_Client> clients;
	CL_SlotContainer slots;
};
*/

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