📄 voice_client.h
字号:
/* $Id: voice_client.h,v 1.11 2004/01/02 15:42:45 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
//! clanVoice="Network"
//! header=voice.h
#ifndef header_voice_client
#define header_voice_client
#if _MSC_VER > 1000
#pragma once
#endif
class CL_NetObject_Server;
class CL_VoiceClient_Generic;
//: Voice client
//- !group=Voice/Network!
//- !header=voice.h!
class CL_VoiceClient
{
//! Construction:
public:
//: Construct voice client.
CL_VoiceClient(CL_NetObject_Controller *controller);
//: Destroy voice client.
~CL_VoiceClient();
//! Attributes:
public:
//! Operations:
public:
//: Connect to voice server.
void connect(CL_NetComputer &server, CL_NetPacket &connect_data);
//: Disconnect from voice server.
void disconnect(CL_NetComputer &server);
//: Start local recording and upload to server.
void start_recording();
//: Stop local recording and upload to server.
void stop_recording();
//! Implementation:
private:
CL_VoiceClient_Generic *impl;
};
#endif
/*
#define msg_connect 0
#define msg_voicedata 1
VoiceClient(CL_NetObject_Controller *controller)
: handle(controller)
{
slots.connect(handle.sig_received_message(msg_voicedata), this, &VoiceClient::on_voice_from_server);
}
void connect_server(CL_NetComputer server, CL_NetPacket &connectdata)
{
servers.push_back(server);
handle.send(server, msg_connect, connectdata);
}
void voice_from_mic(CL_NetPacket &voicedata)
{
std::list<CL_NetComputer>::iterator it;
for (it = servers.begin(); it != servers.end(); it++)
{
handle.send(server_computer, msg_voicedata, voicedata);
}
}
void on_voice_from_server(const CL_NetComputer &computer CL_NetPacket &voicedata)
{
play_on_soundcard(voicedata);
}
CL_NetObject_Server handle;
std::list<CL_NetComputer> servers;
CL_SlotContainer slots;
*/
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -