📄 opengl_state_data.h
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/* $Id: opengl_state_data.h,v 1.3 2004/01/02 15:42:43 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
//! clanGL="System"
//! header=gl.h
#ifndef header_opengl_state_data
#define header_opengl_state_data
#if _MSC_VER > 1000
#pragma once
#endif
class CL_OpenGLStateData_Generic;
//: OpenGL state worker; responsible for saving and restoring states.
//- !group=GL/System!
//- !header=gl.h!
class CL_OpenGLStateData
{
//! Construction:
public:
CL_OpenGLStateData();
virtual ~CL_OpenGLStateData();
//! Attributes:
public:
//! Operations:
public:
//: Save state information needed to restore this OpenGL state.
virtual void on_save()=0;
//: Load state information and setup OpenGL to this state.
virtual void on_load()=0;
//: Flush current rendering batch.
//- <p>This is a hint from clanDisplay that it needs to perform some state changes.
//- Usually this happens if translate, viewport or scissor needs updating.</p>
//- <p>Internally ClanLib uses this to end any open glBegin render batches.</p>
virtual void on_flush()=0;
//! Implementation:
private:
CL_OpenGLStateData_Generic *impl;
};
#endif
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