📄 opengl_window.h
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/* $Id: opengl_window.h,v 1.15 2004/01/02 15:42:43 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
//! clanGL="Display 2D"
//! header=gl.h
#ifndef header_opengl_window
#define header_opengl_window
#if _MSC_VER > 1000
#pragma once
#endif
#include "../Display/display_window.h"
#ifdef WIN32
#include <windows.h>
#else
#include <X11/Xlib.h>
#endif
//: OpenGL top level window.
//- !group=GL/Display 2D!
//- !header=gl.h!
class CL_OpenGLWindow : public CL_DisplayWindow
{
//! Construction:
public:
//: Constructs an opengl window.
//param title: Titlebar text.
//param width, height: Size of window, in pixels.
//param start_fullscreen: If true, window will go full screen.
//param allow_resize: If true, window will have resize grabbers.
//param flipping_buffer: Amount of buffers in flipping system.
CL_OpenGLWindow();
CL_OpenGLWindow(const CL_OpenGLWindow ©);
CL_OpenGLWindow(
const std::string &title,
int width,
int height,
bool start_fullscreen = false,
bool allow_resize = false,
int flipping_buffers = 2);
~CL_OpenGLWindow();
//! Attributes:
public:
#ifdef WIN32
//: Returns the Win32 OpenGL resource context.
HGLRC get_context();
//: Returns the Win32 device context handle.
HDC get_dc();
//: Returns the Win32 window handle.
HWND get_wnd();
#else
//: Retuens the X11 display handle.
Display *get_wnd();
#endif
//! Operations:
public:
//! Implementation:
private:
};
#endif
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