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📄 opengl_wrap.h

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/*  $Id: opengl_wrap.h,v 1.2 2004/01/02 15:42:43 mbn Exp $
**
**  ClanLib Game SDK
**  Copyright (C) 2003  The ClanLib Team
**  For a total list of contributers see the file CREDITS.
**
**  This library is free software; you can redistribute it and/or
**  modify it under the terms of the GNU Lesser General Public
**  License as published by the Free Software Foundation; either
**  version 2.1 of the License, or (at your option) any later version.
**
**  This library is distributed in the hope that it will be useful,
**  but WITHOUT ANY WARRANTY; without even the implied warranty of
**  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
**  Lesser General Public License for more details.
**
**  You should have received a copy of the GNU Lesser General Public
**  License along with this library; if not, write to the Free Software
**  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307  USA
**
*/

//! clanGL="System"
//! header=gl.h

#ifndef header_opengl_wrap
#define header_opengl_wrap

#if _MSC_VER > 1000
#pragma once
#endif

#include "opengl.h"

#ifdef WIN32
#define CL_GLFUNC WINAPI
#else
#define CL_GLFUNC
#endif

//: OpenGL 1.5 defines
//- !group=GL/System!
//- !header=gl.h!
enum CL_GLDefines
{
	// AccumOp:

	CL_ACCUM                          = 0x0100,
	CL_LOAD                           = 0x0101,
	CL_RETURN                         = 0x0102,
	CL_MULT                           = 0x0103,
	CL_ADD                            = 0x0104,

	// AlphaFunction:

	CL_NEVER                          = 0x0200,
	CL_LESS                           = 0x0201,
	CL_EQUAL                          = 0x0202,
	CL_LEQUAL                         = 0x0203,
	CL_GREATER                        = 0x0204,
	CL_NOTEQUAL                       = 0x0205,
	CL_GEQUAL                         = 0x0206,
	CL_ALWAYS                         = 0x0207,

	// AttribMask:

	CL_CURRENT_BIT                    = 0x00000001,
	CL_POINT_BIT                      = 0x00000002,
	CL_LINE_BIT                       = 0x00000004,
	CL_POLYGON_BIT                    = 0x00000008,
	CL_POLYGON_STIPPLE_BIT            = 0x00000010,
	CL_PIXEL_MODE_BIT                 = 0x00000020,
	CL_LIGHTING_BIT                   = 0x00000040,
	CL_FOG_BIT                        = 0x00000080,
	CL_DEPTH_BUFFER_BIT               = 0x00000100,
	CL_ACCUM_BUFFER_BIT               = 0x00000200,
	CL_STENCIL_BUFFER_BIT             = 0x00000400,
	CL_VIEWPORT_BIT                   = 0x00000800,
	CL_TRANSFORM_BIT                  = 0x00001000,
	CL_ENABLE_BIT                     = 0x00002000,
	CL_COLOR_BUFFER_BIT               = 0x00004000,
	CL_HINT_BIT                       = 0x00008000,
	CL_EVAL_BIT                       = 0x00010000,
	CL_LIST_BIT                       = 0x00020000,
	CL_TEXTURE_BIT                    = 0x00040000,
	CL_SCISSOR_BIT                    = 0x00080000,
	CL_ALL_ATTRIB_BITS                = 0x000fffff,

	// BeginMode:

	CL_POINTS                         = 0x0000,
	CL_LINES                          = 0x0001,
	CL_LINE_LOOP                      = 0x0002,
	CL_LINE_STRIP                     = 0x0003,
	CL_TRIANGLES                      = 0x0004,
	CL_TRIANGLE_STRIP                 = 0x0005,
	CL_TRIANGLE_FAN                   = 0x0006,
	CL_QUADS                          = 0x0007,
	CL_QUAD_STRIP                     = 0x0008,
	CL_POLYGON                        = 0x0009,

	// BlendEquationMode:

	// CL_LOGIC_OP
	// CL_FUNC_ADD
	// CL_MIN
	// CL_MAX
	// CL_FUNC_SUBTRACT
	// CL_FUNC_REVERSE_SUBTRACT

	// BlendingFactorDest:

	CL_ZERO                           = 0,
	CL_ONE                            = 1,
	CL_SRC_COLOR                      = 0x0300,
	CL_ONE_MINUS_SRC_COLOR            = 0x0301,
	CL_SRC_ALPHA                      = 0x0302,
	CL_ONE_MINUS_SRC_ALPHA            = 0x0303,
	CL_DST_ALPHA                      = 0x0304,
	CL_ONE_MINUS_DST_ALPHA            = 0x0305,
	// CL_CONSTANT_COLOR
	// CL_ONE_MINUS_CONSTANT_COLOR
	// CL_CONSTANT_ALPHA
	// CL_ONE_MINUS_CONSTANT_ALPHA

	// BlendingFactorSrc:

	// CL_ZERO
	// CL_ONE
	CL_DST_COLOR                      = 0x0306,
	CL_ONE_MINUS_DST_COLOR            = 0x0307,
	CL_SRC_ALPHA_SATURATE             = 0x0308,
	// CL_SRC_ALPHA
	// CL_ONE_MINUS_SRC_ALPHA
	// CL_DST_ALPHA
	// CL_ONE_MINUS_DST_ALPHA
	// CL_CONSTANT_COLOR
	// CL_ONE_MINUS_CONSTANT_COLOR
	// CL_CONSTANT_ALPHA
	// CL_ONE_MINUS_CONSTANT_ALPHA

	// Boolean:

	CL_TRUE                           = 1,
	CL_FALSE                          = 0,

	// ClearBufferMask:

	// COLOR_BUFFER_BIT
	// ACCUM_BUFFER_BIT
	// STENCIL_BUFFER_BIT
	// DEPTH_BUFFER_BIT

	// ClientArrayType:

	// VERTEX_ARRAY
	// NORMAL_ARRAY
	// COLOR_ARRAY
	// INDEX_ARRAY
	// TEXTURE_COORD_ARRAY
	// EDGE_FLAG_ARRAY

	// ClipPlaneName:

	CL_CLIP_PLANE0                    = 0x3000,
	CL_CLIP_PLANE1                    = 0x3001,
	CL_CLIP_PLANE2                    = 0x3002,
	CL_CLIP_PLANE3                    = 0x3003,
	CL_CLIP_PLANE4                    = 0x3004,
	CL_CLIP_PLANE5                    = 0x3005,

	// ColorMaterialFace:

	// CL_FRONT
	// CL_BACK
	// CL_FRONT_AND_BACK

	// ColorMaterialParameter:

	// CL_AMBIENT
	// CL_DIFFUSE
	// CL_SPECULAR
	// CL_EMISSION
	// CL_AMBIENT_AND_DIFFUSE

	// ColorPointerType:

	// CL_BYTE
	// CL_UNSIGNED_BYTE
	// CL_SHORT
	// CL_UNSIGNED_SHORT
	// CL_INT
	// CL_UNSIGNED_INT
	// CL_FLOAT
	// CL_DOUBLE

	// ColorTableParameterPName:

	// CL_COLOR_TABLE_SCALE
	// CL_COLOR_TABLE_BIAS

	// ColorTableTarget:

	// CL_COLOR_TABLE
	// CL_POST_CONVOLUTION_COLOR_TABLE
	// CL_POST_COLOR_MATRIX_COLOR_TABLE
	// CL_PROXY_COLOR_TABLE
	// CL_PROXY_POST_CONVOLUTION_COLOR_TABLE
	// CL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE

	// ConvolutionBorderMode:

	// CL_REDUCE
	// CL_IGNORE_BORDER
	// CL_CONSTANT_BORDER

	// ConvolutionParameter:

	// CL_CONVOLUTION_BORDER_MODE
	// CL_CONVOLUTION_FILTER_SCALE
	// CL_CONVOLUTION_FILTER_BIAS

	// ConvolutionTarget:

	// CL_CONVOLUTION_1D
	// CL_CONVOLUTION_2D

	// CullFaceMode:

	// CL_FRONT
	// CL_BACK
	// CL_FRONT_AND_BACK

	// DataType:

	CL_BYTE                           = 0x1400,
	CL_UNSIGNED_BYTE                  = 0x1401,
	CL_SHORT                          = 0x1402,
	CL_UNSIGNED_SHORT                 = 0x1403,
	CL_INT                            = 0x1404,
	CL_UNSIGNED_INT                   = 0x1405,
	CL_FLOAT                          = 0x1406,
	CL_2_BYTES                        = 0x1407,
	CL_3_BYTES                        = 0x1408,
	CL_4_BYTES                        = 0x1409,
	CL_DOUBLE                         = 0x140A,

	// DepthFunction:

	// CL_NEVER
	// CL_LESS
	// CL_EQUAL
	// CL_LEQUAL
	// CL_GREATER
	// CL_NOTEQUAL
	// CL_GEQUAL
	// CL_ALWAYS

	// DrawBufferMode:

	CL_NONE                           = 0,
	CL_FRONT_LEFT                     = 0x0400,
	CL_FRONT_RIGHT                    = 0x0401,
	CL_BACK_LEFT                      = 0x0402,
	CL_BACK_RIGHT                     = 0x0403,
	CL_FRONT                          = 0x0404,
	CL_BACK                           = 0x0405,
	CL_LEFT                           = 0x0406,
	CL_RIGHT                          = 0x0407,
	CL_FRONT_AND_BACK                 = 0x0408,
	CL_AUX0                           = 0x0409,
	CL_AUX1                           = 0x040A,
	CL_AUX2                           = 0x040B,
	CL_AUX3                           = 0x040C,

	// Enable:

	// CL_FOG
	// CL_LIGHTING
	// CL_TEXTURE_1D
	// CL_TEXTURE_2D
	// CL_LINE_STIPPLE
	// CL_POLYGON_STIPPLE
	// CL_CULL_FACE
	// CL_ALPHA_TEST
	// CL_BLEND
	// CL_INDEX_LOGIC_OP
	// CL_COLOR_LOGIC_OP
	// CL_DITHER
	// CL_STENCIL_TEST
	// CL_DEPTH_TEST
	// CL_CLIP_PLANE0
	// CL_CLIP_PLANE1
	// CL_CLIP_PLANE2
	// CL_CLIP_PLANE3
	// CL_CLIP_PLANE4
	// CL_CLIP_PLANE5
	// CL_LIGHT0
	// CL_LIGHT1
	// CL_LIGHT2
	// CL_LIGHT3
	// CL_LIGHT4
	// CL_LIGHT5
	// CL_LIGHT6
	// CL_LIGHT7
	// CL_TEXTURE_GEN_S
	// CL_TEXTURE_GEN_T
	// CL_TEXTURE_GEN_R
	// CL_TEXTURE_GEN_Q
	// CL_MAP1_VERTEX_3
	// CL_MAP1_VERTEX_4
	// CL_MAP1_COLOR_4
	// CL_MAP1_INDEX
	// CL_MAP1_NORMAL
	// CL_MAP1_TEXTURE_COORD_1
	// CL_MAP1_TEXTURE_COORD_2
	// CL_MAP1_TEXTURE_COORD_3
	// CL_MAP1_TEXTURE_COORD_4
	// CL_MAP2_VERTEX_3
	// CL_MAP2_VERTEX_4
	// CL_MAP2_COLOR_4
	// CL_MAP2_INDEX
	// CL_MAP2_NORMAL
	// CL_MAP2_TEXTURE_COORD_1
	// CL_MAP2_TEXTURE_COORD_2
	// CL_MAP2_TEXTURE_COORD_3
	// CL_MAP2_TEXTURE_COORD_4
	// CL_POINT_SMOOTH
	// CL_LINE_SMOOTH
	// CL_POLYGON_SMOOTH
	// CL_SCISSOR_TEST
	// CL_COLOR_MATERIAL
	// CL_NORMALIZE
	// CL_AUTO_NORMAL
	// CL_VERTEX_ARRAY
	// CL_NORMAL_ARRAY
	// CL_COLOR_ARRAY
	// CL_INDEX_ARRAY
	// CL_TEXTURE_COORD_ARRAY
	// CL_EDGE_FLAG_ARRAY
	// CL_POLYGON_OFFSET_POINT
	// CL_POLYGON_OFFSET_LINE
	// CL_POLYGON_OFFSET_FILL
	// CL_COLOR_TABLE
	// CL_POST_CONVOLUTION_COLOR_TABLE
	// CL_POST_COLOR_MATRIX_COLOR_TABLE
	// CL_CONVOLUTION_1D
	// CL_CONVOLUTION_2D
	// CL_SEPARABLE_2D
	// CL_HISTOGRAM
	// CL_MINMAX
	// CL_RESCALE_NORMAL
	// CL_TEXTURE_3D

	// ErrorCode:

	CL_NO_ERROR                     = 0,
	CL_INVALID_ENUM                 = 0x0500,
	CL_INVALID_VALUE                = 0x0501,
	CL_INVALID_OPERATION            = 0x0502,
	CL_STACK_OVERFLOW               = 0x0503,
	CL_STACK_UNDERFLOW              = 0x0504,
	CL_OUT_OF_MEMORY                = 0x0505,
	// CL_TABLE_TOO_LARGE

	// FeedBackMode:

	CL_2D                           = 0x0600,
	CL_3D                           = 0x0601,
	CL_3D_COLOR                     = 0x0602,
	CL_3D_COLOR_TEXTURE             = 0x0603,
	CL_4D_COLOR_TEXTURE             = 0x0604,

	// FeedBackToken:

	CL_PASS_THROUGH_TOKEN           = 0x0700,
	CL_POINT_TOKEN                  = 0x0701,
	CL_LINE_TOKEN                   = 0x0702,
	CL_POLYGON_TOKEN                = 0x0703,
	CL_BITMAP_TOKEN                 = 0x0704,
	CL_DRAW_PIXEL_TOKEN             = 0x0705,
	CL_COPY_PIXEL_TOKEN             = 0x0706,
	CL_LINE_RESET_TOKEN             = 0x0707,

	// FogMode:

	// CL_LINEAR
	CL_EXP                          = 0x0800,
	CL_EXP2                         = 0x0801,

	// FogParameter:

	// CL_FOG_COLOR
	// CL_FOG_DENSITY
	// CL_FOG_END

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