📄 opengl_surface.h
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/* $Id: opengl_surface.h,v 1.4 2004/01/02 15:42:43 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
//! clanGL="Display 2D"
//! header=gl.h
#ifndef header_opengl_surface
#define header_opengl_surface
#if _MSC_VER > 1000
#pragma once
#endif
#include "../Display/surface.h"
//: OpenGL surface.
//- !group=GL/Display 2D!
//- !header=gl.h!
class CL_OpenGLSurface : public CL_Surface
{
//! Construction:
public:
//: Constructs an opengl surface.
CL_OpenGLSurface();
CL_OpenGLSurface(const CL_Surface ©);
CL_OpenGLSurface(
CL_PixelBuffer *provider,
bool delete_provider = false,
Hint hint = hint_automatic);
CL_OpenGLSurface(
const std::string &resource_id,
CL_ResourceManager *manager);
CL_OpenGLSurface(const std::string &filename, Hint hint = hint_automatic);
virtual ~CL_OpenGLSurface();
//! Attributes:
public:
//! Operations:
public:
//: Bind surface texture in OpenGL.
void bind();
//! Implementation:
private:
};
#endif
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