📄 js_value.h
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/* $Id: js_value.h,v 1.6 2004/01/02 15:42:44 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
//! clanJavaScript="Framework"
//! header=javascript.h
#ifndef header_js_value
#define header_js_value
#if _MSC_VER > 1000
#pragma once
#endif
#include <string>
#include "js_config.h"
class CL_JSContext;
class CL_JSObject;
class CL_JSClass;
//: JavaScript value class.
//- !group=JavaScript/Framework!
//- !header=javascript.h!
class CL_JSValue
{
//! Construction:
public:
CL_JSValue();
CL_JSValue(CL_JSContext *context);
CL_JSValue(const CL_JSValue ©);
CL_JSValue(CL_JSContext *context, jsval &value);
CL_JSValue(CL_JSContext *context, int i);
CL_JSValue(CL_JSContext *context, float f);
CL_JSValue(CL_JSContext *context, double d);
CL_JSValue(CL_JSContext *context, const std::string &str);
CL_JSValue(CL_JSContext *context, const CL_JSObject *obj);
//! Attributes:
public:
jsval getJsval() const;
int getInt() const;
bool getBool() const;
float getFloat() const;
double getDouble() const;
CL_JSObject *getObject() const;
std::string getString() const;
operator jsval() const;
operator int() const;
operator bool() const;
operator float() const;
operator double() const;
operator std::string() const;
operator CL_JSObject *() const;
bool isBoolean() const;
bool isDouble() const;
bool isGCThing() const;
bool isInt() const;
bool isNull() const;
bool isNumber() const;
bool isObject() const;
bool isPrimitive() const;
bool isString() const;
bool isVoid() const;
JSType getType() const;
//! Operations:
public:
void setJsval(const jsval &value);
void setInt(int i);
void setBool(bool b);
void setFloat(float f);
void setDouble(double d);
void setObject(const CL_JSObject *obj);
void setString(const std::string &str);
void setNull();
void setVoid();
CL_JSValue &operator =(const int &b);
CL_JSValue &operator =(const bool &a);
CL_JSValue &operator =(const float &b);
CL_JSValue &operator =(const double &b);
CL_JSValue &operator =(const std::string &b);
CL_JSValue &operator =(const CL_JSObject *b);
//! Implementation:
private:
CL_JSContext *context;
jsval val;
};
#endif
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