📄 slot.h
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/* $Id: slot.h,v 1.18 2004/01/02 15:42:44 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
//! clanSignal="System"
//! header=signals.h
#ifndef header_slot
#define header_slot
#if _MSC_VER > 1000
#pragma once
#endif
#include "slot_generic.h"
#include <stdlib.h>
//: Slot class
//- !group=Signal/System!
//- !header=signals.h!
class CL_Slot
{
//! Construction:
public:
//: Create an unconnected slot.
CL_Slot()
: impl(NULL)
{
}
//: Copy a slot.
CL_Slot(const CL_Slot ©)
: impl(copy.impl)
{
if (impl != NULL) impl->add_slot_ref();
}
//: Slot destructor
~CL_Slot()
{
if (impl != NULL) impl->release_slot_ref();
}
//! Operators:
//: Slot copy operator
void operator =(const CL_Slot ©)
{
if (impl) impl->release_slot_ref();
impl = copy.impl;
if (impl) impl->add_slot_ref();
}
//! Implementation:
public:
//: Slot constructor
CL_Slot(CL_Slot_Generic *impl)
: impl(impl)
{
if (impl != NULL) impl->add_slot_ref();
}
//: Slot Generic Implementation
CL_Slot_Generic *impl;
};
#endif
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