📄 treeview.h
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/* $Id: treeview.h,v 1.30 2004/01/09 22:19:14 grumbel Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
//! clanGUI="Controls"
//! header=gui.h
#ifndef header_treeview
#define header_treeview
#if _MSC_VER > 1000
#pragma once
#endif
#include "component.h"
#include "treenode.h"
class CL_TreeView_Generic;
//: TreeView component
//- !group=GUI/Controls!
//- !header=gui.h!
class CL_TreeView : public CL_Component, public CL_TreeNode
{
//! Construction:
public:
//: TreeView Constructor
CL_TreeView(
CL_Component *parent,
CL_StyleManager *style = NULL);
//: TreeView Constructor
CL_TreeView(
const CL_Rect &pos,
CL_Component *parent,
CL_StyleManager *style = NULL);
//: TreeView Destructor
virtual ~CL_TreeView();
//! Attributes:
public:
//: Returns the column count.
int get_column_count() const;
//: Returns the column width at index.
//: Index starts at 0.
int get_column_width(int index) const;
//: Returns the column name at index.
//: Index starts at 0.
const std::string &get_column_name(int index) const;
//: Returns if root decoration is visible or not.
bool is_root_decoration_visible() const;
//: Returns if header is visible or not.
bool is_header_visible() const;
//! Operations:
public:
//: Add a column.
int add_column(const std::string &name, int width);
//: Show or hide root decoration for items.
void show_root_decoration(bool enable = true);
//: Show or hide columns.
void show_header(bool enable = true);
//! Signals:
public:
//: This signal is emitted when the selection set of a tree changes.
CL_Signal_v1<const CL_TreeNode &> &sig_selection_changed();
//: This signal is emitted when an item is clicked / selected.
CL_Signal_v1<const CL_TreeNode &> &sig_item_clicked();
//: This signal is emitted when a new item is added to the treeview.
CL_Signal_v1<const CL_TreeNode &> &sig_item_added();
//: This signal is emitted when an item is removed from the treeview.
CL_Signal_v1<const CL_TreeNode &> &sig_item_removed();
//: This signal is emitted when an item is collapsed.
CL_Signal_v1<const CL_TreeNode &> &sig_item_collapsed();
//: This signal is emitted when an item is collapsed.
CL_Signal_v1<const CL_TreeNode &> &sig_item_expanded();
//: This signal is emitted when a new column is added to the treeview.
CL_Signal_v1<int> &sig_column_added();
//: This signal is emitted when an column is removed from the treeview.
CL_Signal_v1<int> &sig_column_removed();
//: This signal is emitted when the treeview is cleared.
CL_Signal_v0 &sig_clear();
//: Draws the node (used by styles).
CL_Signal_v2<CL_TreeNode *, CL_Point &> &sig_paint_node();
//! Implementation:
private:
CL_TreeView(const CL_TreeView ©) : CL_Component(NULL, NULL), CL_TreeNode(NULL, NULL) { return; } // disallow copy construction.
CL_TreeView_Generic *impl;
};
#endif
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