📄 component_manager.h
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/* $Id: component_manager.h,v 1.35 2004/01/02 15:42:43 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
//! clanGUI="Framework"
//! header=gui.h
#ifndef header_component_manager
#define header_component_manager
#if _MSC_VER > 1000
#pragma once
#endif
#include "component.h"
#include "component_type.h"
#include "../Core/System/error.h"
#include <string>
#include <map>
class CL_StyleManager;
class CL_ResourceManager;
class CL_InputSourceProvider;
class CL_DomDocument;
class CL_DomElement;
class CL_ComponentType;
class CL_ComponentManager_Generic;
//: Manages components loaded from a gui definition file.
//- !group=GUI/Framework!
//- !header=gui.h!
//- <p>The component manager is responsible for loading a set of components from a gui definition
//- file (for an example of such a file, have a look at the login_view in the CTalk example).
//- After a successful construction of a component manager, it is possible get pointers to
//- components defined in the definition file, thus making it easy to seperate component layout
//- from the user interface logic.</p>
class CL_ComponentManager
{
//! Construction:
public:
//: Constructs a component manager.
//param resource_id: Resource identifier used to load gui definition.
//param res_manager: Resource manager for the resource identifier.
//param style: Style manager to create components with. If set to null it will use the style from the parent component.
//param parent: Parent component of top components in gui definition.
//param filename: File to load gui definition from.
//param input_provider: Input source provider to use. If set to null it will use the default file provider.
//param delete_provider: If true the input source provider will be deleted after use.
//param document: XML Document to load components from.
//param element: Element to use as the top level components element.
//- <p>If no resource manager or style is specified, it inherits style manager and
//- resources from parent component.</p>
CL_ComponentManager(
const std::string &resource_id,
CL_ResourceManager *res_manager,
CL_Component *parent,
CL_StyleManager *style = NULL);
CL_ComponentManager(
const std::string &filename,
CL_Component *parent,
CL_StyleManager *style = NULL,
CL_InputSourceProvider *input_provider = NULL,
bool delete_provider = false);
CL_ComponentManager(
const CL_DomDocument &document,
const CL_DomElement &element,
CL_Component *parent,
CL_StyleManager *style = NULL);
CL_ComponentManager(const CL_ComponentManager ©);
//: Component manager destructor.
virtual ~CL_ComponentManager();
//! Attributes:
public:
//: Returns the component identified by the specified name in the gui definition file.
//- <p>If the component is not found, a CL_Error exception is thrown.</p>
CL_Component *get_component(const std::string &name) const;
//: Get component identifed by the specified name in the gui definition file.
//- <p>If the component is not of the correct type, a CL_Error exception is thrown.</p>
template<class Comp>
void get_component(const std::string &name, Comp **component) const
{
*component = dynamic_cast<Comp*>(get_component(name.c_str()));
if (*component == 0) cl_throw_error("Wrong component type!");
}
CL_StyleManager *get_style_manager() const;
//! Operations:
public:
// Copy assignment operator.
CL_ComponentManager &operator =(const CL_ComponentManager ©);
//! Implementation:
private:
CL_ComponentManager_Generic *impl;
};
#endif
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