📄 layout.h
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/* $Id: layout.h,v 1.6 2004/01/07 23:47:59 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
//! clanGUI="Framework"
//! header=gui.h
#ifndef header_layout
#define header_layout
class CL_Component;
class CL_Layout_Generic;
class CL_Rect;
//: Layout types for CL_Layout.
//- !group=GUI/Framework!
//- !header=gui.h!
enum CL_LayoutType
{
layout_vertical,
layout_horizontal,
layout_grid
};
//: Layout management class.
//- !group=GUI/Framework!
//- !header=gui.h!
class CL_Layout
{
//! Construction:
public:
CL_Layout();
CL_Layout(const CL_Layout ©);
CL_Layout(CL_LayoutType type);
virtual ~CL_Layout();
//! Operations:
public:
CL_Layout &operator =(const CL_Layout ©);
void set_grid_columns(int columns);
void set_margin(int margin);
void set_spacing(int spacing);
void add_component(CL_Component *component);
void add_component(int index, CL_Component *component);
void add_component(int col, int row, CL_Component *component, int span=1);
void add_layout(const CL_Layout &layout);
void add_layout(int index, const CL_Layout &layout);
void add_layout(int col, int row, const CL_Layout &layout, int span=1);
void remove_component(CL_Component *component);
void remove_layout(CL_Layout *layout);
void set_position(const CL_Rect &pos);
//! Implementation:
private:
CL_Layout_Generic *impl;
};
#endif
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