📄 component_type.h
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/* $Id: component_type.h,v 1.34 2004/01/02 15:42:43 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
//! clanGUI="Framework"
//! header=gui.h
#ifndef header_component_type
#define header_component_type
#if _MSC_VER > 1000
#pragma once
#endif
#include "../Core/System/clanstring.h"
#include <set>
#include <string>
#include <map>
class CL_Component;
class CL_StyleManager;
class CL_ComponentType_Generic;
//: Component Type.
//- !group=GUI/Framework!
//- !header=gui.h!
class CL_ComponentType
{
//! Construction:
public:
//: Component Type Constructor
CL_ComponentType();
//: Component Type Destructor
virtual ~CL_ComponentType();
//! Enums:
public:
enum EDatatype
{
STRING,
BOOL,
NUMBER
};
//! Attributes:
public:
struct SOptionType
{
EDatatype type;
std::string default_value;
};
//: List of known component types.
static std::map<std::string, CL_ComponentType *> component_types;
//: Options for component type.
const std::map<std::string, SOptionType> &get_options() const;
//: Has option
bool has_option(const std::string &option_name) const;
EDatatype get_data_type(const std::string &option_name) const;
std::string get_default_value(const std::string &option_name) const;
const std::string &get_class_name() const;
static EDatatype get_data_type(const std::string &type, const std::string &option_name);
static std::string get_default_value(const std::string &type, const std::string &option_name);
static const std::string &get_class_name(const std::string &type);
//! Operations:
public:
//: Sets an option's datatype and default value.
void set_option(const std::string &name, EDatatype datatype, const std::string &value);
//: Sets the class name (ie "CL_Button") of a component type.
void set_class_name(const std::string &class_name);
//: Creates a component of type 'component_type_name'.
//- <p>If no such component type exists, a CL_Error is thrown. The method
//- invokes the specific component type's
//- virtual 'create_component' method with the passed arguments.</p>
static CL_Component *create_component(
const std::string &type,
CL_Component *parent,
CL_StyleManager *style);
//: Create component.
virtual CL_Component *create_component(
CL_Component *parent,
CL_StyleManager *style) = 0;
// !Implementation:
private:
CL_ComponentType_Generic *impl;
};
#endif
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