📄 inputdialog.h
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/* $Id: inputdialog.h,v 1.13 2004/01/08 18:55:32 sphair Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
//! clanGUI="Controls"
//! header=gui.h
#ifndef header_inputdialog
#define header_inputdialog
#if _MSC_VER > 1000
#pragma once
#endif
#include "window.h"
class CL_InputDialog_Generic;
class CL_InputBox;
class CL_CheckBox;
//: CL_InputDialog component
//- !group=GUI/Controls!
//- !header=gui.h!
class CL_InputDialog : public CL_Window
{
//! Construction:
public:
//: CL_InputDialog constructor
CL_InputDialog(
const std::string &title,
const std::string &button1,
const std::string &button2,
const std::string &button3,
CL_Component *parent,
CL_StyleManager *style = NULL);
//: CL_InputDialog destructor
virtual ~CL_InputDialog();
//! Operations:
public:
//: Add inputbox with label to dialog.
//: The inputbox is deleted by the InputDialog when destroyed.
CL_InputBox *add_input_box(
const std::string &label = "",
const std::string &default_value = "",
int inputbox_width = 100);
//: Add checkbox with label to dialog.
//: The checkbox is deleted by the InputDialog when destroyed.
CL_CheckBox *add_check_box(
const std::string &text = "",
bool checked = false,
int check_box_width = 100);
//: Returns the number of the button that was used to close the dialog.
int get_result_button();
//! Implementation:
private:
CL_InputDialog(const CL_InputDialog ©) : CL_Window(NULL, NULL) { return; } // disallow copy construction.
CL_InputDialog_Generic *impl;
};
#endif
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