📄 filedialog.h
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/* $Id: filedialog.h,v 1.23 2004/01/02 15:42:43 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
//! clanGUI="Controls"
//! header=gui.h
#ifndef header_file_dialog
#define header_file_dialog
#if _MSC_VER > 1000
#pragma once
#endif
#include "window.h"
class CL_FileDialog_Generic;
//: File dialog component
//- !group=GUI/Controls!
//- !header=gui.h!
class CL_FileDialog : public CL_Window
{
//! Construction:
public:
//: File dialog constructor
CL_FileDialog(
CL_Component *parent,
CL_StyleManager *style = NULL);
//: File dialog constructor
CL_FileDialog(
const std::string &title,
const std::string &file,
const std::string &filter,
CL_Component *parent,
CL_StyleManager *style = NULL);
//: File dialog destructor
virtual ~CL_FileDialog();
//: Open
static const std::string open(
CL_Component *parent);
//: Open
static const std::string open(
const std::string &file,
const std::string &filter,
CL_Component *parent);
//: Save
static const std::string save(
CL_Component *parent);
//: Save
static const std::string save(
const std::string &file,
const std::string &filter,
CL_Component *parent);
//! Attributes:
public:
//: Returns the selected file name.
const std::string &get_file() const;
//: Returns the filter which the user has chosen in the file dialog.
const std::string &get_filter() const;
//: Returns the active directory in the file dialog.
const std::string &get_dir() const;
//: Returns the active directory path in the file dialog.
const std::string &get_path() const;
//: Returns true if hidden files are shown in the filedialog, else false.
bool is_hidden_files_visible() const;
//! Operations:
public:
//: Sets the default selection to filename.
//- <p>If filename is absolute, set_dir() is also called.</p>
void set_file(const std::string &filename);
//: Sets a directory path for the file dialog.
void set_dir(const std::string &dir);
//: Sets the filter to filter.
void set_filter(const std::string &filter);
//: If enable is true, hidden files are shown in the filedialog, else no hidden files are shown.
void show_hidden_files(bool enable = true);
//: Re-reads the active directory in the file dialog.
//- <p>It is seldom necessary to call this function.
//- It is provided in case the directory contents change and you want to refresh the directory listbox.</p>
void refresh();
//! Signals:
public:
//: This signal is emitted when the user highlights a file.
CL_Signal_v1<const std::string &> &sig_file_highlighted();
//: This signal is emitted when the user selects a file.
CL_Signal_v1<const std::string &> &sig_file_selected();
//: This signal is emitted when the user has selected a new directory.
CL_Signal_v1<const std::string &> &sig_dir_entered();
//! Implementation:
private:
// TODO: Fix this copy constructor
// CL_FileDialog(const CL_FileDialog ©) : CL_Component(NULL, NULL) { return; } // disallow copy construction.
CL_FileDialog_Generic *impl;
};
#endif
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