📄 clonable.h
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/* $Id: clonable.h,v 1.3 2004/01/02 15:42:43 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
//! clanCore="System"
//! header=core.h
#ifndef clanlib_clonable_header
#define clanlib_clonable_header
//: Clonable interface.
//- !group=Core/System!
//- !header=core.h!
class CL_Clonable
{
//! Construction:
public:
virtual ~CL_Clonable() {}
virtual CL_Clonable* clone() const =0;
//! Attributes:
public:
//: Dummy method; templates that require clonable can use this to check
void must_be_derived_from_cl_clonable() const {}
};
#endif
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