📄 event_trigger.h
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/* $Id: event_trigger.h,v 1.19 2004/01/02 15:42:43 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
//! clanCore="System"
//! header=core.h
#ifndef header_event_trigger
#define header_event_trigger
#if _MSC_VER > 1000
#pragma once
#endif
class CL_EventListener;
class CL_EventTrigger_Generic;
//: ClanLib Event trigger.
//- !group=Core/System!
//- !header=core.h!
//- <p>This class represents an event that can be triggered.</p>
//- <p>Collect several triggers together using the CL_EventListener class, and then
//- call the CL_EventListener::wait function to sleep until one of the events
//- are triggered.</p>
class CL_EventTrigger
{
//! Construction:
public:
//: Constructs an event trigger object.
CL_EventTrigger();
CL_EventTrigger(const CL_EventTrigger ©);
//: Event Trigger destructor.
virtual ~CL_EventTrigger();
//! Attributes:
public:
//: Returns true if the trigger flag has been raised.
bool get_flag() const;
//! Operations:
public:
//: Assignment operator.
CL_EventTrigger &operator =(const CL_EventTrigger ©);
//: Reset trigger flag.
void reset() const;
//: Raise trigger flag.
void set_flag();
//: Wait until the event triggers.
//param timeout - The timeout is in milliseconds. If -1, waits infinitely.
//- <p>If timeout = -1, this function will not timeout.</p>
//returns: True if event triggered, false if it timed out.
bool wait(int timeout = -1);
//! Implementation:
public:
CL_EventTrigger_Generic *impl;
};
#endif
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