📄 keep_alive.h
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/* $Id: keep_alive.h,v 1.13 2004/01/02 15:42:43 mbn Exp $
**
** ClanLib Game SDK
** Copyright (C) 2003 The ClanLib Team
** For a total list of contributers see the file CREDITS.
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**
*/
//! clanCore="System"
//! header=core.h
#ifndef header_keepalive
#define header_keepalive
#if _MSC_VER > 1000
#pragma once
#endif
//: Keep alive callback interface.
//- !group=Core/System!
//- !header=core.h!
//- <p>If you want to add something that gets called in a
//- CL_System::keep_alive() call, inherit this class and create an instance
//- of it.</p>
class CL_KeepAlive
{
//! Construction:
public:
//: Constructs and registers the object as a keep_alive listener.
CL_KeepAlive();
//: Unregisters the object as a keep_alive listener.
virtual ~CL_KeepAlive();
//! Operations:
public:
//: Called when CL_System::keep_alive() is called.
virtual void keep_alive()=0;
//! Implementation:
private:
//: Thread ID of thread this keep alive object was created in.
int create_thread_id;
};
#endif
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